Srbija Posted September 11, 2023 Share #1 Posted September 11, 2023 2D Adventure Game Creation: Art, Music, Programming And More Last updated 7/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 23.67 GB | Duration: 19h 33m Learn to create a 2D "point and click" Adventure Game with hand-painted graphics, original music and voice acting! What you'll learn Students will be able to identify core skills needed to create adventure games. Students will be able to create original music and art assets for an adventure game. Students will be able to create 8 pose walk-cycle animations for a 2-D character. Students will be able to gather ideas for their game world, and map out a game level and scene. Students will be able to have a successful voice acting recording session. Students will know how to edit and separate voice acting takes, and export them for use in their game. Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine. Students will be able to use Adobe Photoshop as a tool for digital painting creation. Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type. Requirements You should be able to navigate on a computer at a beginning or intermediate level. You should have a desire to learn skills in at least one of the 5 main areas... Music, Digital Painting, 2D Animation, Voice Acting, Game Programming. Software must-haves to complete the course: Unity Game Engine (personal edition is free), Adventure Creator Game toolkit for Unity. Recommended Software to complete the course (you could use your preferred comparable applications as well): Adobe Photoshop, MoHo Studio (or Earlier Version of Anime Studio Pro), Logic Pro X Recommended Hardware to complete the course: MIDI controller Keyboard, Artists Graphics Tablet or Pen Monitor, Microphone, Studio Monitors or headphones Description In this course we will go through the process of creating your own 2-D storybook-style "Point and Click" Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle. We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.The software used in the course will be...Adobe Photoshop: for background art and character creation.Moho Studio Pro: for character animation.Logic Pro X: for music and voice recording/ editing.Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game! (Don't worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).Additional Topics Covered:Light music and art theoryBrief history of instrument samplingDiscussing effective hardware and software tools Overview Section 1: Introduction Lecture 1 Introduction Section 2: Story Development Lecture 2 Story Development Section 3: Course Resources: Music, Voice and Art Assets used during course demos Lecture 3 Course Resources March 2018 Section 4: Character Design 01: Sketch, Color and Refine Lecture 4 Character Design Graphics Application Lecture 5 Photoshop Intro for Character Design Lecture 6 Before you begin... Lecture 7 Front View Rough Sketch of Character Body Lecture 8 Front View Face Sketch Lecture 9 Front View Details and Clean Up Lecture 10 Side View Sketch Lecture 11 Down Left View Sketch Lecture 12 Back View and 3/4 Back View Sketch Lecture 13 Color 01 Front View Lecture 14 Character Color 02 Lecture 15 Character Clean Up 01 Lecture 16 Character Clean Up 02 Section 5: Character Design 02: Separating into "pieces" prepping for 2D animation Lecture 17 Separating Into Pieces Lecture 18 Character Pieces 01 Front View Lecture 19 Character Pieces 02 Down Left View Lecture 20 Character Pieces 03 Side View Lecture 21 Character Pieces 04 Back View Lecture 22 Character Pieces 05 3/4 Back View Section 6: Character Animation 01: Bone Rigging and Animation Prep Lecture 23 2D Bone-Rigging Animation Intro Lecture 24 Bone-Rigging 01 Side View Lecture 25 Bone-Rigging 02 3/4 Back View Lecture 26 Bone-Rigging 03 Front View Lecture 27 Bone-Rigging 04 Back View Lecture 28 Bone Rigging 05 Down Left View Lecture 29 Character Animation Prep Section 7: Character Animation 02: Idle and Talk Animations Lecture 30 Brief Transition - Talking Mouth positions - Idle Views Lecture 31 Idle Animations Lecture 32 Character Talking Poses 01 Lecture 33 Character Talking Poses 02 plus Idle Redo Section 8: Character Animation 03: 8-Pose Walk Cycle Lecture 34 Character Walk Cycle 01 Side View Lecture 35 Character Walk Cycle 02 Down Left View Lecture 36 Character Walk Cycle 03 Front View Lecture 37 Character Walk Cycle 04 3/4 Back View Lecture 38 Character Walk Cycle 05 Back View Lecture 39 Exporting Animations to PNGs Lecture 40 Transition Video... Section 9: Game World and Level Design Lecture 41 Game World and Level Design 01 Lecture 42 Game World and Level Design 02 Planning Backgrounds Section 10: Intro to Graphics Tablets and Digital Painting Lecture 43 Intro to Graphics Tablets/ Pen Monitors... Lecture 44 Elements of Art: A brief overview Lecture 45 Color Theory: A brief introduction Lecture 46 Photoshop for Artists Section 11: Background Art and Design Lecture 47 Background Painting 01: The Rough Sketch Lecture 48 Background Painting 02: The Refined Sketch Lecture 49 Background Painting 03: The Value Study: Intro to painting with light Lecture 50 Background Painting 04: Color 01 Lecture 51 Background Painting 05: Color 02: Scatter Brushes! Lecture 52 Custom Photo Texture Resources Lecture 53 Background Painting 06: Custom Textures and Finishing Touches! Lecture 54 Prepping Layers for Game Engine Section 12: Segue to Adventure Creator Lecture 55 Segue to Adventure Creator Section 13: Working with Adventure Creator in Unity (code-free programming for Artists) Lecture 56 Adventure Creator 01: Intro, Install, Starting a New Scene Lecture 57 Adventure Creator 01: Background Set Up and Character Creation Lecture 58 Adventure Creator 02: Making your character prefab Lecture 59 Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes Lecture 60 Adventure Creator 04: Where to find help! Lecture 61 Adventure Creator 05: Animating Backgrounds Lecture 62 Adventure Creator 06: Extra Features Intro Lecture 63 Adventure Creator 07: Inventory 01 Lecture 64 Adventure Creator 08: Inventory 02 Lecture 65 Adventure Creator 09: Action Lists Lecture 66 Adventure Creator 10: Custom Menus Lecture 67 Adventure Creator 11: Custom Cursors Lecture 68 Adventure Creator 12: Global and Local Variables Lecture 69 Adventure Creator 13: Conversations Section 14: Music Lecture 70 Music Theory and Composition, A Brief Intro Lecture 71 Digital Music Sampling, A Brief History and Overview Lecture 72 MIDI Keyboards Lecture 73 Sound Output: Speakers, Studio Monitors and Headphones Lecture 74 DAW (Digital Audio Workstation) and Logic Pro x Intro Lecture 75 Music Composing 01 Lecture 76 Music Composing 02: Emotion of your scene Lecture 77 Music Composing 03: Octaves Lecture 78 Music Composing 04: New Project Lecture 79 Music Composing 05: Tempo and Key Signature Lecture 80 Music Composing 06: Assigning Instruments Lecture 81 Music Composing 07: Ostinato Lecture 82 Music Composing 08: Working with Chords Lecture 83 Music Composing 09: Melody Line Lecture 84 Music Composing 10: Enhancing Mood Lecture 85 Music Composing 11: Preparing to Loop Lecture 86 Music Composition 12: Mixing and Mastering (brief version) Lecture 87 Music Composing 13: Bouncing (exporting) a track! Lecture 88 Music Composing 14: Bringing Music Into Unity Lecture 89 Music Composing 15: Conclusion Section 15: Voice Acting Lecture 90 Microphones: Dynamic vs Condenser Lecture 91 Recording Studio Space Lecture 92 Voice Acting 01: Intro! Lecture 93 Voice Acting 02: Creating a short cutscene with dialogue Lecture 94 Voice Acting 03: Conversations and Dialogue Lecture 95 Voice Acting (4) Prep: Gather Text and Script Sheet Lecture 96 Voice Acting 05: Recording Prep Lecture 97 Voice Acting 06: Recording Session! Lecture 98 Voice Acting 07: Post Production Lecture 99 Voice Acting 08: Audio Editing 01: Fixing Errors in Game Text Lecture 100 Voice Acting 09: Audio Editing Session Lecture 101 Voice Acting 10: Importing Audio Into Unity and Audio Testing Section 16: Finishing Up Lecture 102 Finishing Up: Build and Test Game Lecture 103 THE END Section 17: Supplemental Videos: Questions Answered Here! Lecture 104 Adventure Creator Help: Walk to Markers at Scene Start! Lecture 105 Adventure Creator Help: Troubleshooting Checklist 01 Lecture 106 Adventure Creator Help: Troubleshooting Checklist 02 Anyone interested in the process of making a high-res 2D "point and click" adventure game!,Anyone interested in 2D bone-rigging animation!,Anyone interested in using Photoshop as a drawing/ painting tool!,Anyone interested in improving the quality of their digital art making!,Anyone interested in Digital Music Recording and Composition!,Anyone interested in voice acting for video games!,Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)! Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Link to comment
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