Jump to content

Blender & Substance_ Modeling And Texturing Videogame Props


Srbija

Recommended Posts

ljzushphjm3dfqx4rjbvroic3g.jpg

Blender & Substance: Modeling And Texturing Videogame Props
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.97 GB | Duration: 14h 28m

Learn the complete workflow of the models for videogames and create five assets! using Blender and Substance Painter



What you'll learn
Blender 2.8x fundamentals and principal modeling tools
All the modeling workflow for videogames
Optimization for videogames
UV unwrapping for videogames
Substance Painter fundamentals
PBR texture creation for videogames
5 epic game-ready assets step by step
Rendering in real-time with Blender Eevee and Cycles
Rendering in real-time with Marmoset Toolbag
Set the models in Unreal Engine

Requirements
A computer where you can run Blender and Substance painter
It is not a requirement for the course but a digital tablet can help you a lot in the process

Description
Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.Include the following topics:The fundamental theory of creating models for next-generation gamesThe fundamental theory of the PBR materials rendering method (currently the most used in the industry)All the fundamental aspects of Blender to navigate fluidly in the interfaceAll the principal modeling toolsSeveral of the most important modifiers to create specific forms and surfacesHow to use the Sculpt mode and how to use it to add sculpted details to our modelsHow to create High poly modelsHow to create, clean and optimize a Low poly modelHow to UV unwrap a model to project textures in itHow to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance PainterHow to create and detail different PBR materials in Substance PainterHow to export all the texture maps to use them in any rendering engineHow to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualizationHow to import any asset in the game engine Unreal engine and how to configure the materialsHow to set and render our models in Blender with the render engines Eevee and Cycles

Overview

Section 1: Introduction

Lecture 1 Instructor presentation: Jose Moreno

Lecture 2 How models for videogames are made

Lecture 3 What is Blender

Lecture 4 Facebook group

Lecture 5 Downloadable Resources

Lecture 6 The PBR Workflow and the texture maps

Section 2: Fundamentals

Lecture 7 Blender Instalation

Lecture 8 Blender fundamentals: Interface and Workspaces

Lecture 9 Blender fundamentals: Navigation in the 3D view

Lecture 10 Blender fundamentals: Overlays and viewport shading

Lecture 11 Blender fundamentals: Selection, visibility and collections

Lecture 12 Blender fundamentals: Object creation and elimination

Lecture 13 Blender fundamentals: Basic transformation

Lecture 14 Blender fundamentals: The edit mode

Lecture 15 Blender fundamentals: Tools in edit mode

Lecture 16 Blender fundamentals: Aditional tools in edit mode

Lecture 17 Blender fundamentals: The modifiers

Lecture 18 Blender fundamentals: The sculpt mode

Lecture 19 Blender fundamentals: Customizing the interfase

Lecture 20 Addons of the course and my interfase

Lecture 21 Substance Painter fundamentals 1: Workflow, navigation and bakes

Lecture 22 Substance Painter fundamentals 2: Layers, materials and masks

Section 3: Creating the beer mug

Lecture 23 Beer mug: Modeling the base

Lecture 24 Beer mug: Adjusting the shape and polishing the surface

Lecture 25 Beer mug: Closing the base and modeling the handle

Lecture 26 Beer mug: Setting the Low poly and UV unwrapping

Lecture 27 Beer mug: Adjusting the UVs

Lecture 28 Beer mug: Exporting the meshes

Lecture 29 Beer mug: Baking in Substance Painter

Lecture 30 Beer mug: Creating the base of the wood material

Lecture 31 Beer mug: Adding the edge wear of the wood

Lecture 32 Beer mug: Creating the metal material

Lecture 33 Beer mug: Dirt and final details

Lecture 34 Beer mug: Setting the final maps and exporting

Section 4: Creating the war horn

Lecture 35 War horn: Modeling the base

Lecture 36 War horn: Polishing the surface and modeling the rings

Lecture 37 War horn: Defining the Low poly

Lecture 38 War horn: UV unwrapping

Lecture 39 War horn: Adjusting the UVs and exporting

Lecture 40 War horn: Bakes and engravings in Substance Painter

Lecture 41 War horn: Creating smart materials

Lecture 42 War horn: Creating the metal material

Lecture 43 War horn: Creating the horn material

Lecture 44 War horn: Polishing the metal and hand-made details

Lecture 45 War horn: Final details and export

Section 5: Creating the combat Axe

Lecture 46 Combat axe: Modeling the handle

Lecture 47 Combat axe: Modeling the blade shape

Lecture 48 Combat axe: Adding volume to the blade

Lecture 49 Combat axe: Modeling the leather grid

Lecture 50 Combat axe: Modeling the leather strip

Lecture 51 Combat axe: FInishing the leather strip

Lecture 52 Combat axe: Sculpting the blade details (part 1)

Lecture 53 Combat axe: Sculpting the blade details (part 2)

Lecture 54 Combat axe: Sculpting details on the handle

Lecture 55 Combat axe: Cleaning the low poly model

Lecture 56 Combat axe: UV unwrap

Lecture 57 Combat axe: Adjusting the UVs

Lecture 58 Combat axe: Final details and export

Lecture 59 Combat axe: Bakes and blade engravings

Lecture 60 Combat axe: Creating the metal material

Lecture 61 Combat axe: Creating the wood material

Lecture 62 Combat axe: Leather material and final details

Section 6: Creating the viking shield

Lecture 63 Viking shield: Modeling the metallic structure

Lecture 64 Viking shield: Finishing the metallic parts

Lecture 65 Viking shield: Modeling the handle and polishing the surface

Lecture 66 Viking shield: Modeling the rivets

Lecture 67 Viking shield: Preparing the model for sculpting

Lecture 68 Viking shield: Sculpting the wear of the surface

Lecture 69 Viking shield: Sculpting the wear on the edges

Lecture 70 Viking shield: Sculpting the veins of the wood

Lecture 71 Viking shield: Sculpting the final details

Lecture 72 Viking shield: Optimizing the high poly and creating an ID map

Lecture 73 Viking shield: Cleaning the low poly

Lecture 74 Viking shield: UV unwrap

Lecture 75 Viking shield: Adjusting the UVs

Lecture 76 Viking shield: Exporting and Bakes

Lecture 77 Viking shield: Creating the metal material

Lecture 78 Viking shield: Creating the wood material

Lecture 79 Viking shield: Adding the paint

Lecture 80 Viking shield: Final details and export

Section 7: Creating the Viking helmet

Lecture 81 Viking helmet: Modeling the base

Lecture 82 Viking helmet: Finishing the base

Lecture 83 Viking helmet: Modeling the visor

Lecture 84 Viking helmet: Finishing the visor

Lecture 85 Viking helmet: Extra adjustments in the high poly

Lecture 86 Viking helmet: Adding sculpted details

Lecture 87 Viking helmet: Creating the chain mail shape with cloth simulation

Lecture 88 Viking helmet: Modeling the rings of the chain mail

Lecture 89 Viking helmet: Preparing the high poly to export

Lecture 90 Viking helmet: Optimizing the low poly model

Lecture 91 Viking helmet: UV unwrap

Lecture 92 Viking helmet: Organizing the UVs

Lecture 93 Viking helmet: Making the bakes of the ring chain mail

Lecture 94 Viking helmet: Exporting and baking the high poly

Lecture 95 Viking helmet: Adding height details and merging everything

Lecture 96 Viking helmet: Adding the metallic materials

Lecture 97 Viking helmet: Finishing the metallic materials

Lecture 98 Viking helmet: Creating the leather material

Lecture 99 Viking helmet: Final touches

Section 8: Final chapter

Lecture 100 Importing our models in Unreal Engine (spanish) - (in translation process)

Lecture 101 Rendering in Cycles - Lighting and materials

Lecture 102 Finishing the render with composite

Lecture 103 Rendering with Marmoset

Lecture 104 Publishing our model in Sketchfab

Lecture 105 Importing the assets into Unity

3D students of any level who want to achieve professional results in their models for videogames

Homepage

Hidden Content

    Give reaction to this post to see the hidden content.


38warhornuvunwrappingo7exm.jpg

Hidden Content

    Give reaction to this post to see the hidden content.

Hidden Content

    Give reaction to this post to see the hidden content.

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...