Srbija Posted September 9, 2023 Share #1 Posted September 9, 2023 Introduction To Unreal Engine 4 Ability System - Ue4 Last updated 6/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 13.77 GB | Duration: 13h 28m How to create 5 comprehensive game play abilities What you'll learn Create Comprehensive and Manageable Gameplay Abilities in Unreal Engine 4 Gain Medium Level Understanding of UE4's C++ and Date Types. Gain Medium Level Understanding of UE4's Animation System Gian Basic Understanding of UI setup in UE4 Requirements Basic Understanding of Unreal Engine 4 Basic Skill in C++ Will Power to Create Games Description In this course, we will walk you thought the process of using UE4's ability system to create 5 fully featured abilities. we will start with simple concept and gradually go to more and more complicated setups. Animation, UI, AI, will all be introduced through the process.Covered Topics:Unreal Engine Ability SytemAnimation BlueprintUI Widget BlueprintCascadeAI Behavior TreeUE4 C++UE4 Version: 4.20 Overview Section 1: Introduction Lecture 1 Introduction Section 2: Build Basic Classes Lecture 2 Create_Project_and_Character Lecture 3 Basic_Movement_Control Lecture 4 Basic_Rotation_Control Lecture 5 AnimationBP_EventGraph Lecture 6 AnimationBP_BlendSpace Lecture 7 AnimationBP_Jump Lecture 8 AnimationMontage_MeleeAttack Lecture 9 AnimationMontage_LayerBlendPerBone Lecture 10 AnimationMontage_Notify Section 3: Melee Attack Ability Lecture 11 Implement_Basic_AbilitySystem_Functions_and_Components_in_CPP Lecture 12 Create_Melee_Ability_and_Cooldown Lecture 13 Create_Attribute_Set_And_Health_Attribute Lecture 14 Melee_OverLaping_Event Lecture 15 Animation_Notify_State_and_Send_Gameplay_Event Lecture 16 Damage_GameplayEffect_and_PostGameplayEffectExecute Lecture 17 HealthBarUI Lecture 18 Implement_Dying_Sequence Lecture 19 AI_Setup_and_Implement_UpdateTarget_Task Lecture 20 Finish_AI_Behavior Lecture 21 TeamID_and_Disable_Input_when_Dead Section 4: Health Regen Ability Lecture 22 UI_And_Glass_Ball_Mtl Lecture 23 Connect_Health_To_Primary_UI Lecture 24 Mana_and_Strength_Attribute_and_UI Lecture 25 Create_HealthRegen_Gameplay_Ability Lecture 26 Add_Full_Health_Tag_To_Block_HealthRegen_Ability Lecture 27 Use_GameplayCue_to_Play_Gameplay_Effect Lecture 28 HealthRegen_VFX Section 5: Dashing Ability Lecture 29 Dashing_Ability_Start_Dash_Forward Lecture 30 Disable_Collision_When_Dashing Lecture 31 Deal_Dash_Damage Lecture 32 Do_Dash_Pushing Lecture 33 Dash_Pushing_Debug Lecture 34 Dash_and_Melee_Hit_Stun Lecture 35 Make_Ability_UI_Material_and_Widget Lecture 36 Make_AbilityBase_Class_and_Info_Structure Lecture 37 Implement_GetAbilityInfo_Function Lecture 38 Implement_AquireAbilities_and_Add_Ability_To_UI Lecture 39 Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_PrimaryUI Lecture 40 Finish_Add_Ability_ToUI_Call_Chain Lecture 41 Connect_Inputs_To_Abilities_In_Slot Lecture 42 Implement_UI_Cooldown Section 6: Lazer Ability Lecture 43 Lazer_Beam_Material Lecture 44 Lazer_Rotation_Wheel_Mtl Lecture 45 Lazer_Rotation_Fire_Mtl Lecture 46 Create_Lazer_Actor Lecture 47 Lazer_Ability_Basic_Setup Lecture 48 Spawn_Lazer_Actor_and_Change_CameraMode Lecture 49 Lazer_Deal_Damage Lecture 50 Push_Back_Enemy_and_Mana_Draining Lecture 51 Add_Different_End_Ability_Scenarios Section 7: Ground Blast Ability Lecture 52 GameplayAbilityTargetActorClass Lecture 53 Trace_Overlapping_Pawn Lecture 54 Broadcast_TargetData Lecture 55 Create_Cooldown_Cost_UIMaterial_and_do_Debugging Lecture 56 Implement_Target_Confirm Lecture 57 Create_Animation_and_Deal_Damage_Effect Lecture 58 Create_Decal Lecture 59 Include_LocationInfo_in_the_TargetDataHandle_Broadcasted Lecture 60 Ground_Blast_VFX Lecture 61 Finish_Ground_Blast_And_Debugging Section 8: Fire Blast Ability Lecture 62 FireBlast_Animation_Cost_and_Cooldown Lecture 63 Implement_Fire_Blast_TargetAcotor Lecture 64 Do_Fire_VFX_and_Pushing Lecture 65 Burring_GameplayEffect_and_Cue Lecture 66 Balancing_Ability_Cost_and_Damage Lecture 67 Refine_Ability_Mechanic_and_Animation Section 9: Melee Attack Ability Combo Lecture 68 Create_Melee_Combo_Montages Lecture 69 Implement_Combo_Logic Lecture 70 Use_Curve_Table_To_Determin_Combo_Damage Section 10: Bonus Section Lecture 71 Use Projectile With Gameplay Ability Lecture 72 DamageExcutionCalculation Game Developer, Students or hobbyist Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Link to comment
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