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Solid Angle Cinema 4D to Arnold 3.1.0 (MacOSX)


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Solid Angle Cinema 4D to Arnold 3.1.0 (MacOSX)


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Solid Angle Cinema 4D to Arnold 3.1.0 (MacOSX) | 911 MB | Language: English


Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.


Product: Solid Angle Cinema4D to Arnold
Version: 3.1.0
Supported Architectures: x64
Website Home Page :

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Language: english
System Requirements: macOs *
Size: 911 MB

Requirements & Platforms
Supported Cinema 4D versions:
- Cinema 4D R20.057 and above
- Cinema 4D R21.026 and above
- Cinema 4D S22.016 and above
- OSX 10.11 or later
- CPUs need to support the SSE4.1 instruction set
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above

 


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Edited by Bad Karma
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