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Solid Angle Maya to Arnold 4.0.4 (MacOSX)


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Solid Angle Maya to Arnold 4.0.4 (MacOSX)


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Solid Angle Maya to Arnold 4.0.4 (MacOSX) | 850 MB | Language: English


Solid Angle Maya to Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.

Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.

Introduction to Solid Angle's Arnold Renderer.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.


Product: Solid Angle Maya to Arnold
Version: 4.0.4
Supported Architectures: x64
Website Home Page :

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Language: english
System Requirements:  macOs *
Size: 850 MB

Requirements & Platforms
- Compatible with Maya 2018, 2019, 2020
- (Mac OSX) 10.11 and later

 

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Edited by Bad Karma
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