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knightryder

Allegorithmic Substance Designer 2019.3.3.3313

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knightryder



Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Material authoring
- Create materials with full control and infinite variations.
- Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Scan Processing
- Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
- Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Import a wide variety of content
- Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.

Real-Time Physically Based Viewport with Iray Path Tracing
- Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
- Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Node-Based Non-Destructive Workflow
- Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.

Powerful generators, tools and filters
- Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
- Access and modify the sources of all filters.

Integrated Full-Featured Bakers
- Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
- The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
RELEASE NOTES:
Minimum Requirements:
- OS: Windows 7 / 8 / 10 - (64 bit)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11
- Resolution: 1280px width (≥ 1 Mega Pixels)

Recommended Requirements:
- OS: Windows 7 / 8 / 10 - (64 bit)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11
- Resolution: 1920x1080px

Supported GPUs:
- Intel HD 5000 / IRis Pro 6200 and above
- NVIDIA GeForce GTX 600 and above
- NVIDIA Quadro K2000 and above
- AMD Radeon HD 7000 and above
- AMD Radeon Pro WX-serie / Pro Duo and above
- AMD FirePro W-series / FirePro S-series and above

Languages Supported:
- English, Japanese, Korean.
HOMEPAGE

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