tetox Posted November 12, 2019 Share #1 Posted November 12, 2019 (edited) Hidden Content Give reaction to this post to see the hidden content. Book: Learn Java with Math: Using Fun Projects and Games Author(s): Ron Dai. Publisher: Apress Tags: Java Basics, Java Intermediate, Programming. Year: 1st Edition (November 28, 2019) Print Length: 231 pages Format: PDF (True), EPUB Language: English ISBN-10: 148425208X ISBN-13: 9781484252086 Size: 4.42 MB (RAR) Book Description There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. What You'll Learn Explore Java basics Program with Java using fun math-inspired examples Work with Java variables and algorithms Review I/O, loops, and control structures Use projects such as the Wright brothers coin flip game Who This Book Is For Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer. Table of Contents Front Matter Part I. Java Basic 1. Introduction 2. Number Basics 3. Java Basics 4. Start Playing with Java 5. Variables 6. First Algorithm 7. Input and Output 8. Loop Structure – for Loop 9. Loop Structure – while Loop 10. Logical Control Structures 11. Errors and Tips 12. Java Basics Summary 13. Java Basics Projects 14. Java Basics Solutions Part II. Java Intermediate 15. Wright Brothers’ Coin Flip Game 16. Pythagorean Triples 17. Strong Typed Programming 18. Conditional Statements 19. Switch Statement 20. Tracing Moving Objects 21. Counting 22. Factorization 23. Exploratory Experimentation of Pi 24. Classes in Object-Oriented Programming 25. Interface – Total Abstraction 26. Inheritance – Code Reuse 27. Encapsulation and Polymorphism 28. Array – a Simple and Efficient Data Structure 29. Common Pitfalls 30. Design Considerations 31. IOU Computation 32. Projects 33. Java Intermediate Solutions Back Matter Hidden Content Give reaction to this post to see the hidden content. Thanks to the one who initially shared the file. Edited February 22, 2020 by Bad Karma Dead links removed 1 Link to comment
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