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Ron Dai - Learn Java with Math


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Book: Learn Java with Math: Using Fun Projects and Games
Author(s): Ron Dai.
Publisher: Apress
Tags: Java Basics, Java Intermediate, Programming.
Year: 1st Edition (November 28, 2019)
Print Length: 231 pages
Format: PDF (True), EPUB
Language: English
ISBN-10: 148425208X
ISBN-13: 9781484252086
Size: 4.42 MB (RAR)

Book Description
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. 
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn

  • Explore Java basics
  • Program with Java using fun math-inspired examples
  • Work with Java variables and algorithms
  • Review I/O, loops, and control structures
  • Use projects such as the Wright brothers coin flip game

Who This Book Is For
Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Table of Contents
Front Matter
Part I. Java Basic
    1. Introduction
    2. Number Basics
    3. Java Basics
    4. Start Playing with Java
    5. Variables
    6. First Algorithm
    7. Input and Output
    8. Loop Structure – for Loop
    9. Loop Structure – while Loop
    10. Logical Control Structures
    11. Errors and Tips
    12. Java Basics Summary
    13. Java Basics Projects
    14. Java Basics Solutions
Part II. Java Intermediate
    15. Wright Brothers’ Coin Flip Game
    16. Pythagorean Triples
    17. Strong Typed Programming
    18. Conditional Statements
    19. Switch Statement
    20. Tracing Moving Objects
    21. Counting
    22. Factorization
    23. Exploratory Experimentation of Pi
    24. Classes in Object-Oriented Programming
    25. Interface – Total Abstraction
    26. Inheritance – Code Reuse
    27. Encapsulation and Polymorphism
    28. Array – a Simple and Efficient Data Structure
    29. Common Pitfalls
    30. Design Considerations
    31. IOU Computation
    32. Projects
    33. Java Intermediate Solutions
Back Matter

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Thanks to the one who initially shared the file.

Edited by Bad Karma
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