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Tom Clancys Rainbow Six Siege (2015)


TheDivineAvenger

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TheDivineAvenger

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Tom Clancy’s Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio.
Tom Clancy’s Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The gameplay sets a new bar for intense firefights and expert strategy in the rich legacy of past Tom Clancy’s Rainbow Six games.
 
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Key Features :
THE SIEGE GAMEPLAY 
For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams.
To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations.
COUNTER TERRORIST UNITS 
Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and the Russian SPETSNAZ.
These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault where as others are defense-oriented. They can be combined within the same team to create new team strategies.
PROCEDURAL DESTRUCTION 
Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.
 
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Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Action
Release name: Tom.Clancys.Rainbow.Six.Siege-CODEX
Size: 12.34 GB
 
- Extract
- Burn or mount the .iso
- Run setup.exe and install
- Copy crack from CODEX dir to installdir
- Play
 
Notes: even though this game has a large online  multiplayer  part,
you  can  still  enjoy  local  lan  games and  the  single  player
situations
 
General Notes
 
- Block the game's exe in your firewall to prevent the game from
trying to go online
- If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
 
 
 
 
Download:
 

 

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Fbka.jpg n-Depth Patch Notes - Update 1.2 - January 7th (PC) Hello everyone! Today we are sharing our second title update. Keep in mind that we will be improving with every update. The changes described below will take effect on January 7th 2016 for PC and on January 14th 2016 for Consoles. This patch will be released on PC first because of the faster deployment process, in order to test the impact the fixes have and adjust if needed. Please refer to our post about our January 2016 Priority Fixing Top Issues[forums.ubi.com] to see our current plans and steps we are taking to improve the game. Note that this patch, Update 1.2, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible. General Tweaks and Improvements Hit Registration Improvements Updated the server tick rate for all PC users, coming soon to consoles With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible. Data center selection is now possible (PC users only, for now) PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the My Documents\My Games\your Uplay ID folder. Change the DataCenterHint value from default to the regions short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line. Note that we are planning to eventually expose this in the in-game UI for all platforms and this PC-exclusive feature is only a first step. Matchmaking Improvements Refining the quality of PVP matches with more evenly matched opponents Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them. Skill criterion originating from the players region is now more precise. Improved connectivity to PVP and PVE matches Increased match quality by ensuring players using the same data center get matched together, leading to better ping. Improved accuracy of the estimated waiting time while in lobby. Top Community-Raised Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs. Gameplay Fixes Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post[forums.ubi.com]). Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldnt move. Some situations still cause this bug. It is a work in progress. Level Design Fixes Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase. Some lighting issues on maps have been fixed. Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café. Online Flow Fixes Fixed Error [3-0x0001000B]. Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues[forums.ubi.com] post for full information. Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues[forums.ubi.com] post for full information. UI Fixes Player skill rank display has been re-activated. Authentication pop-up title had inconsistent spacing. Audio Fixes XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat. XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped. Other Fixes The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post[forums.ubi.com] for more details. Fixed a bug in which the Tier 5 faded skin for the FBIs 5.7 USG pistol didnt unlock even after purchasing it. Genre: First-Person Shooter Publisher: Ubisoft Developer: Ubisoft Montreal Release Name: Tom.Clancys.Rainbow.Six.Siege.Update.v1.2-CODEX Size: 95 MB

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Fbka.jpg Update v1.3: HIT REGISTRATION IMPROVEMENTS Updated the server tick rate for console users With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well. ANTI-CHEATING IMPROVEMENTS Cheating countermeasures have been improved further. Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense. EXPLOIT FIX: DEFENDERS EXITING THE PREPARATION PHASE Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!) We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day. TOP COMMUNITY-RAISED BUG FIXES (Live for PC on Jan. 13th, live for consoles on Jan. 20th) Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs. LEVEL DESIGN FIXES Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread[forums.ubi.com] if you still encounter it after the patch (information we are looking for listed in opening post). ONLINE FIXES Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post[forums.ubi.com] for more information. Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information. Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information. Session authentication operation requests are now using the per data center proxy instead of the Dev one. Improved error tracking, for easier issue identification from our side. Ranked match reconnection fixes for PC: If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore. Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages. Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & ab Genre: First-Person Shooter Publisher: Ubisoft Developer: Ubisoft Montreal Release Name: Tom.Clancys.Rainbow.Six.Siege.Update.v1.3-CODEX Size: 51 MB

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