Srbija Posted September 6 #1 Posted September 6 Unity | From Beginner To Professional | 3D & 2D Game Dev Published 8/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 92.38 GB | Duration: 137h 28m Take your first step into the world of game development. Learn from scratch and code your future. What you'll learn They will be able to develop and publish their own games from scratch They will gain the competence to work in game development teams They will be able to lay a solid foundation to establish their own game studios They will be able to stand out in job or internship applications by building their portfolios Requirements Basic computer knowledge A device with the hardware to run the Unity game engine and system Description Are you ready to turn your dream games into reality?This comprehensive training program is designed to take you from absolute beginner to professional level within the Unity ecosystem-even if you have no prior experience. We will start from the fundamentals of Unity and teach C# with game-focused examples. In addition to theoretical explanations, you will reinforce your learning by developing five complete projects from scratch.What Will You Learn in This Course?Unity interface and core systemsA solid introduction to C# programmingGame mechanics, physics engines, and animationsUI design, audio management, scene transitions, and moreFile handling and data operationsArtificial intelligence systemsOnline/multiplayer game mechanicsUnity Services5 complete game projects (compatible with Mobile and PC)Who Should Join?Those who dream of becoming game developersBeginners with no coding experienceDevelopers with basic knowledge who want to advanceAnyone wanting to master Unity through real-world projects--- GAMES ---3D Mobile Car Racing - Full Speed General Vehicle OperationsVehicle control systemBrake light and tire skid mark systemSpeedometerReverse gear system and reverse light operationGear systemNitro systemVehicle recovery/reset systemVehicle Assist SystemsSteering assist systemLinear friction assistAngular friction assistRoad grip assist systemTraction control assistSpin control systemAI Vehicle MechanicsLateral control systemCornering control systemSpeed control systemRoute targeting and following systemSelf-recovery system for AI vehicles3D sound system (vehicle sounds are audible when passing nearby and fade with distance.)- General Features and FunctionsData system (saving and reading data from a file)Car customization system (changing wheel and car color, saving and reading via file system)Settings section (controlling game, menu, and effect sounds; adjusting graphic quality)Who's ahead system (ranking control, tracking which car is in which position)Loading panelCheckpoint systemWrong-way warning system (reverse direction control)Countdown timerDestructible object systemObject pooling wherever necessary...and much more.3D Mobile FPS Game - Operation- General Character MechanicsMovementRotationJumpingCrouchingManual aimingAuto aiming- Enemy FeaturesDetection systemPatrol systemSound detection system (Can detect bullet and grenade sounds even outside range and react)Chase systemField of view systemPlayer memory systemHealth bar systemHit effect- Weapon MechanicsFire mode switch system (Single Shot, Burst Fire)Weapon switching systemReload systemEmpty shell ejectionBullet trail effectAuto aim correction assistant (Helps targeting enemies)Auto aim assist system (Automatically shoots when an enemy is targeted)Aim enlargement assistant (Automatically enlarges aim when targeting an enemy)- General FeaturesWeapon upgrade system (Weapon stats can be improved)Data system (Weapon data is saved using a file system and read back for use)Main menu settings section (Audio settings, aim assistants, and preferences can be adjusted, saved to and read from the file system)Mini map systemItem creation and collection systemHealth system and medkit usage systemHit direction indicator (Visually shows the direction of the received damage)Grenade throwing systemVibration system on damage takenLoading panelLevel scene welcome panelOcclusion culling systemObject pooling system wherever neededand much more...- General Character ControlsCharacter controlFruit and juice collecting systemSlot system (for carrying items)- General FeaturesData system (All data is saved to and read from the file system)Field system (Unlocking and managing tree slots in the field)Fruit generation and growth system for treesFruit capacity system for treesMachine system (All operations of machines that produce juice)Fruit capacity system for machinesJuice (glass) capacity system for machinesTree and machine upgrade system (Trees and machines can be upgraded)Office management system (Improvements for character and customer management)Order desk system (Desk where customers arrive)Trash bin system (Throwing away fruits and juices in hand)Settings menu (Audio and other settings can be configured)Object pooling system wherever needed- Customer SystemMovement systemNavMesh operationsOrder taking and movement systemCustomer slot systemCustomer management system (Automatically generates customers based on predefined settings and handles their technical processes)and much more... 3D PC - ONLINE - We Must Escape From HereThis is an online puzzle-type game where at least two players must work together to solve puzzles and advance through different levels. For example, one player presses a button to open a door, allowing the other player to move to the next area and pull a lever so the first player can proceed. All movement systems and the online structure are developed and explained from scratch.*** 2D Puzzle - Match-3 - Fruit World ***Game FeaturesDynamic Grid Generation SystemFruit SpawningSpecial Fruit SystemBomb Fruit SystemGame Mode System - (Time-Based - Move-Based)Win Condition System (Score Only - Fruit Only - Score and Fruit)Fruit Shuffling SystemSpecial Power SystemFruit Disappearance Effect PoolSettings Menu - Sound On/Off Systemand much more...THE ORIGINAL VIDEO NARRATION AND DESCRIPTION LANGUAGE OF THIS COURSE IS TURKISH. ALL VIDEOS HAVE BEEN DUBBED USING ARTIFICIAL INTELLIGENCE. THERE MAY BE ERRORS OR MISINTERPRETATIONS DUE TO TRANSLATION. PLEASE CONSIDER THIS BEFORE MAKING A PURCHASE. Overview Section 1: Introduction Videos Lecture 1 3D Mobile Car Racing | Full Speed | Promo Video Lecture 2 3D Mobile FPS | Operation | Promo Video Lecture 3 3D Mobile | Juice Shop | Promo Video Lecture 4 3D Online | We Must Escape | Promo Video Lecture 5 2D Mobile | Fruit World | Promo Video Section 2: General Information - Please watch before deciding to purchase. Lecture 6 Course Introduction and Information Lecture 7 Information about source codes Lecture 8 Explanation about video and narration language - must watch. Section 3: Installation | Editor Overview and Information Lecture 9 Installation Lecture 10 Editor Overview | Window Introduction #1 Lecture 11 Editor Overview | Window Introduction #2 Lecture 12 Editor Overview | Window Introduction #3 Section 4: Essential First Knowledge Lecture 13 Debug Class Lecture 14 Time Class Section 5: Basic C# Lessons Lecture 15 Variables | Declaration | Types Lecture 16 Variable Modifiers Lecture 17 If Else Usage | Comparison Operators | Equality Operators | #1 Lecture 18 If Else Usage | Logical Operators | Various Cases | #2 Lecture 19 Other Mixed Operators Lecture 20 Arithmetic Operators Lecture 21 For Loop Lecture 22 Array Declaration | One-Dimensional Arrays | #1 Lecture 23 Array Declaration | Multidimensional and Jagged Arrays | #2 Lecture 24 Creating Lists | List Types | Other Various Operations Lecture 25 Foreach Loop Lecture 26 While | Do While Loop Lecture 27 Switch Statement Lecture 28 ArrayList Declaration | Various ArrayList Commands Lecture 29 HashTable Declaration | Various HashTable Commands Lecture 30 Dictionary Declaration | Various Dictionary Commands Lecture 31 Stack Class | Declaration and Various Commands Lecture 32 Queue Class | Declaration and Various Commands Lecture 33 Try Catch Error Handling Block Lecture 34 Jump Statements Lecture 35 Enum Declaration | Multiple Choice Enum System Lecture 36 Creating Properties | Usage Lecture 37 Miscellaneous Commands Section 6: C# Function Operations | Class Operations | Interface Operations | Various Examp Lecture 38 Functions Lecture 39 Class #1 Lecture 40 Class #2 | Static Class Lecture 41 Class #3 | Constructors | Destructors | Initializing Different Classes Lecture 42 Class #4 | Inheritance Example Lecture 43 Class #5 | Defining Namespaces | Various Namespace Operations Lecture 44 Class #6 | Override - Virtual Modifiers Lecture 45 Class #7 | Abstract - Sealed | Types of Classes Lecture 46 Class List Explanation and Sample Study Lecture 47 Interface Section 7: Other Unity Functions | Various Techniques | Functions | Classes Lecture 48 Unity's Basic Functions and Execution Order Lecture 49 Other Unity Functions Lecture 50 Coroutine Lecture 51 Invoke Lecture 52 GameObject Operations #1 Lecture 53 GameObject Operations #2 Lecture 54 GameObject Operations #3 Lecture 55 Async / Await Lecture 56 UniTask Lecture 57 Delegate Lecture 58 Action | Func Lecture 59 Event | UnityEvent Lecture 60 Extension Methods Section 8: Transform & Vector & Quaternion Operations Lecture 61 Vector Operations #1 Lecture 62 Vector Operations #2 Lecture 63 Vector Operations #3 Lecture 64 Vector Operations #4 Lecture 65 Transform Operations #1 Lecture 66 Transform Operations #2 Lecture 67 Quaternion Operations Section 9: Various Classes & Methods | Frequently Used Lecture 68 Instantiate | Object Creation Operations Lecture 69 Mathf Class | Mathematical Operations Lecture 70 Random Class Lecture 71 Application Class Lecture 72 Scene Operations | SceneManager Class Lecture 73 Color Class | Color | Color32 Lecture 74 Various Inspector and Editor Operations Lecture 75 Gizmos Operations Lecture 76 GUI Operations Lecture 77 GUI Event Operations Lecture 78 Various Classes and Explanations Section 10: Unity Physics | Physics Operations | PHYSICS | 2D‑3D Lecture 79 3D | Physics Operations #1 | Introduction | First Collider Operations Lecture 80 3D | Physics Operations #2 | Initial Collision Detection Operations | Other Earl Lecture 81 3D | Physics Operations #3 | Component Explanations Lecture 82 3D | Physics Operations #4 | Component Explanations Lecture 83 3D | Physics Operations #5 | Component Explanations Lecture 84 3D | Physics Operations #6 | Component Explanations Lecture 85 3D | Physics Operations #7 | Component Explanations Lecture 86 3D | Rigidbody Commands Lecture 87 2D | Physics Operations #1 | Introduction | First Collider Operations | First Co Lecture 88 2D | Physics Operations #2 | Component Explanations Lecture 89 2D | Physics Operations #3 | Component Explanations Lecture 90 2D | Physics Operations #4 | Component Explanations Lecture 91 2D | Physics Operations #5 | Component Explanations Lecture 92 2D | Physics Operations #6 | Component Explanations Lecture 93 2D | Physics Operations #7 | Component Explanations Lecture 94 2D | Physics Operations #8 | Component Explanations Lecture 95 2D | Rigidbody Commands Lecture 96 3D - Raycast #1 Lecture 97 3D - Raycast #2 Lecture 98 2D - Raycast #1 Lecture 99 3D‑2D | RaycastAll & RaycastNonAlloc Command | Multi‑object Detection Lecture 100 3D - Other Cast Types Lecture 101 3D | Overlap Commands | Creating Ranges | Detecting Objects by Range Lecture 102 2D Overlap Commands | Cast Commands Section 11: USEFUL SITES Lecture 103 Useful sites for finding fonts, sounds, models, textures, and animations. Section 12: Graphic | Lighting | Material | Textures | Shader | Rendering & Mesh Components Lecture 104 Material | Shader | Texture explanations Lecture 105 Camera Lecture 106 LOD Group Lecture 107 Skybox Lecture 108 Mesh Renderer | Mesh Filter Lecture 109 Light #1 | Types of lights and operations Lecture 110 Light #2 | Light Probe | Light Probe Proxy Volume | Reflection Probe Lecture 111 Light #3 | Light Settings | Lightmap explanation and application Lecture 112 URP | Universal Render Pipeline | Setup and various operations Lecture 113 URP | Universal Render Pipeline | Files and settings Lecture 114 URP | Global Volume | Post Processing Lecture 115 URP | Universal Render Pipeline | Component Explanations Lecture 116 2D | URP | Universal Render Pipeline | Loading | Light types and operations Lecture 117 HDRP | High Definition Render Pipeline | Setup and initial operations Lecture 118 HDRP | High Definition Render Pipeline | Component Explanations Lecture 119 HDRP | Water System | Water system | Creating ocean, pool, river scenarios Section 13: 3D - 2D Miscellaneous Components and Operations Lecture 120 Video Player | Playing videos in games Lecture 121 Terrain #1 | Creating terrain and basic operations Lecture 122 Terrain #2 | Continued terrain operations | Terrain settings Lecture 123 Terrain #3 | Terrain Tools package Lecture 124 Constraints | Component explanations Lecture 125 2D | Sprite Renderer | Sprite Mask Lecture 126 2D | Various Sprite Component explanations Lecture 127 2D | Pixel Perfect Camera Lecture 128 2D | Tilemap | Tile palette Lecture 129 2D | Tilemap Component explanations Section 14: Unity Effects Lecture 130 Particle System Lecture 131 Trail Renderer Lecture 132 Line Renderer Lecture 133 Visual Effect Graph Lecture 134 Other Effects | Halo | Lens Flare | Projector | URP | Built-in pipeline Section 15: Canvas | UI | User Interface | Interface Elements Lecture 135 Canvas General Overview Lecture 136 Canvas Component Explanations Lecture 137 Visual Components #1 | Image Object and Component Explanation Lecture 138 Visual Components #2 | Raw Image & Panel Object and Component Explanation Lecture 139 Visual Components #3 | TextMeshPro Object and Component Explanation Lecture 140 Interactive Components #1 | Button Object and Component Explanation Lecture 141 Interactive Components #2 | Toggle Object and Component Explanation Lecture 142 Interactive Components #3 | Dropdown Object and Component Explanation Lecture 143 Interactive Components #4 | Input Field Object and Component Explanation Lecture 144 Interactive Components #5 | Slider Object and Component Explanation Lecture 145 Interactive Components #6 | ScrollBar Object and Component Explanation Lecture 146 Interactive Components #7 | Scroll View Object and Component Explanation Lecture 147 Auto Layout Components #1 | Horizontal Layout Group | Vertical Layout Group Lecture 148 Auto Layout Components #2 | Grid Layout Group Lecture 149 Auto Layout Components #3 | Content Size | Aspect Ratio | Layout Element Lecture 150 Auto Layout | Example Project Lecture 151 Effect Components | Shadow | Outline Lecture 152 Event | Event Components Section 16: Animation Operations Lecture 153 Animation system overview | Creating animation windows and clips Lecture 154 Animation window section descriptions | Various usages Lecture 155 Animator Window #1 | General explanation | State types | Transitions Lecture 156 Animator Window #2 | Parameter handling | Transition conditions Lecture 157 Animator Window #3 | Transition properties and settings | State settings Lecture 158 Animator Window #4 | Any State | SubState | Blend Tree explanation and example Lecture 159 Animator Window #5 | Layer system Lecture 160 Animator Window #6 | Animator Component | Animator Override Controller Lecture 161 Animator Window #7 | Script integration Lecture 162 Animator Window #8 | Event example Lecture 163 Character Setup #1 | Importing characters | Avatar | Model and Rig settings Lecture 164 Character Setup #2 | Animation and Material settings Lecture 165 Character Animation System | Sample project Lecture 166 2D Animation System Lecture 167 UI Button Animation System Section 17: Audio Operations Lecture 168 Audio Source Component explanation | General overview of sound operations Lecture 169 Audio Clip Inspector settings Lecture 170 Audio Filters Lecture 171 Audio Mixer Lecture 172 Audio Random Container | Audio Reverb Zone Lecture 173 Audio scripting operations Section 18: AI | Artificial Intelligence | Navigation Lecture 174 Package installation | Initial explanation | Adding basic components | First mov Lecture 175 NavMesh Surface Component | Agent types and settings Lecture 176 NavMesh Agent Component Lecture 177 NavMesh Areas explanation | NavMesh Modifier Component Lecture 178 NavMesh Modifier Volume Component Lecture 179 Creating multiple NavMesh Surface areas Lecture 180 NavMesh Obstacle Component Lecture 181 NavMesh Link Component Lecture 182 NavMesh Editor operations | Scripting operations Lecture 183 EXAMPLE | Moving agent to mouse position Lecture 184 EXAMPLE | Sending selected agent to mouse position Lecture 185 EXAMPLE | Patrol system Lecture 186 EXAMPLE | Agent generating its own path during gameplay | NavMesh Modifier Lecture 187 EXAMPLE | Agent creating its own connections during gameplay | NavMesh Link Lecture 188 EXAMPLE | Creating dynamic obstacles during gameplay | NavMesh Obstacle Lecture 189 EXAMPLE | Using AI system with animation system Lecture 190 EXAMPLE | AI traffic system | Pedestrians #1 Lecture 191 EXAMPLE | AI traffic system | Pedestrians #2 Lecture 192 EXAMPLE | AI traffic system | Cars Lecture 193 EXAMPLE | AI traffic system | Traffic light system Lecture 194 EXAMPLE | Integrating cars with traffic light system Lecture 195 GAME | Guess the fast agent #1 Lecture 196 GAME | Guess the fast agent #2 Lecture 197 GAME | Guess the fast agent #3 Section 19: Input System | Control Methods Lecture 198 Initial Setup | Introduction | First Movement Lecture 199 Input Window Overview | Capturing Actions | Script Implementation Lecture 200 Action Properties | Action Type | Control Type Lecture 201 Interactions | Processors | Event-Driven Action Capture Lecture 202 Types of Action Capturing Lecture 203 Composite | Modifier Operations Lecture 204 Workflow Methods | Direct Action Capturing Lecture 205 Player Input | Player Input Manager | Input Settings | Input Debugger Lecture 206 Input Action Assets | Input Action Asset System Lecture 207 Input System Devices | Pointers | Touch | Mouse | Pen, etc. Lecture 208 Input System Devices | Keyboard | GamePad Lecture 209 Input System Devices | Joystick | HID | Sensors Lecture 210 Example Building a Mobile Joystick from Scratch | Input System Integration #1 Lecture 211 Example Building a Mobile Joystick from Scratch | Input System Integration #2 Lecture 212 Example - Creating a UI Menu Lecture 213 Example - Animated Character Movement System | Keyboard & Mouse | Gamepad Lecture 214 Example - Animated Character Movement System | Mobile Joystick Lecture 215 Example - Animated Character Movement System | Free Roam | Gamepad Lecture 216 Using Input System in 2D Games | Character Control Section 20: Unity Various Examples & Functions Lecture 217 Scriptable Object Lecture 218 File System - File Operations | Creating Files, Data Handling #1 Lecture 219 File System - File Operations | Creating Files, Data Handling #2 Lecture 220 File System | File Extensions | Encryption | Using Binary Format Lecture 221 File System | Using JSON Format Lecture 222 File System | Folder Operations Lecture 223 JSON Handling Lecture 224 Web Request | GET Method Explanation and Example Lecture 225 Web Request | POST Method Explanation and Example Lecture 226 Web Request | PUT Method Explanation and Example Lecture 227 Web Request | EXAMPLE SESSION SYSTEM DATABASE OPERATIONS Lecture 228 Ragdoll System Lecture 229 Waypoint Function Lecture 230 Object Pooling Method Lecture 231 Multilingual System Lecture 232 3D Object Dragging | Pick Up and Drop System Lecture 233 2D Object Dragging | Pick Up and Drop System Lecture 234 UI Object Dragging Section 21: Unity Save Operations Lecture 235 Data Handling with PlayerPrefs Lecture 236 Data Handling via File System | Version _1 Lecture 237 Data Handling via File System | Version _2 Lecture 238 Data Handling via File System | Version _3 Section 22: Unity Optimization Lecture 239 Script and Canvas Analysis Lecture 240 Editor Operations - Window Tools | Profiler Window Lecture 241 Occlusion Culling - Frustum Culling Section 23: Project Management | Operational & Editorial Operations | Editor Tools Developme Lecture 242 Addressable - Initial Setup | First Load Lecture 243 Addressable - Useful Tips | Performance Testing | Using Delegates Lecture 244 Addressable - Alternative File Loading Methods Lecture 245 Addressable - Label Reference | Tag Usage and Loading Mechanisms Lecture 246 Addressable - Remote Data Access | Unity Cloud Content Delivery Lecture 247 AssetBundles Lecture 248 AssetDatabase Lecture 249 EditorWindow - Custom Unity Windows | Visual Element | Form Components Lecture 250 EditorWindow - Custom Unity Windows | Style Definitions and Styling Operations Lecture 251 EditorWindow - Reading Serialized Values Lecture 252 EditorWindow - EXAMPLE - Editor Creation and Functionality Section 24: Design Patterns | C# Patterns | ADVANCED TOPIC Lecture 253 Please watch this before starting with the patterns Lecture 254 What is a Design Pattern Lecture 255 Singleton Pattern | Design Pattern Lecture 256 Flyweight Pattern | Design Pattern Lecture 257 Observer Pattern | Design Pattern Lecture 258 Tuple Pattern | C# Pattern Lecture 259 Property Pattern | C# Pattern Lecture 260 Constant Pattern | C# Pattern Lecture 261 Relational & Logical Pattern | C# Pattern Section 25: Unity Services Lecture 262 Authentication | Session System Lecture 263 Cloud Save Data Operations - Save and Read Lecture 264 Cloud Save Data Operations - Access Types Lecture 265 Cloud Save Data Operations - Player File Management | Uploading and Downloading Lecture 266 Leaderboards - Leaderboard System #1 Lecture 267 Leaderboards - Leaderboard System #2 Section 26: Multiplayer System Explanation | Photon Engine | Online Game Lecture 268 Multiplayer Overview #1 Lecture 269 Multiplayer Overview #2 Lecture 270 Multiplayer Overview #3 Lecture 271 Multiplayer Overview #4 Lecture 272 Multiplayer Overview #5 Lecture 273 Multiplayer Overview #6 Lecture 274 Multiplayer Overview #7 Lecture 275 Multiplayer Overview #8 Lecture 276 Multiplayer Overview #9 Lecture 277 Multiplayer Overview #10 Section 27: Ad Integration | In-App Purchase System | Build Processes Lecture 278 Ad Integration #1 Lecture 279 Ad Integration #2 Lecture 280 In-App Purchase Integration #1 Lecture 281 In-App Purchase Integration #2 Lecture 282 Building & Packaging | Android | iOS | Windows & Mac | Web (Browser) Section 28: Sample Game | 3D Mobile Car Racing Lecture 283 Full Speed | #1 Lecture 284 Full Speed | #2 Lecture 285 Full Speed | #3 Lecture 286 Full Speed | #4 Lecture 287 Full Speed | #5 Lecture 288 Full Speed | #6 Lecture 289 Full Speed | #7 Lecture 290 Full Speed | #8 Lecture 291 Full Speed | #9 Lecture 292 Full Speed | #10 Lecture 293 Full Speed | #11 Lecture 294 Full Speed | #12 Lecture 295 Full Speed | #13 Lecture 296 Full Speed | #14 Lecture 297 Full Speed | #15 Lecture 298 Full Speed | #16 Lecture 299 Full Speed | #17 Lecture 300 Full Speed | #18 Lecture 301 Full Speed | #19 Lecture 302 Full Speed | #20 Lecture 303 Full Speed | #21 Lecture 304 Full Speed | #22 Lecture 305 Full Speed | #23 Lecture 306 Full Speed | #24 Lecture 307 Full Speed | #25 Lecture 308 Full Speed | #26 Lecture 309 Full Speed | #27 Lecture 310 Full Speed | #28 Lecture 311 Full Speed | #29 Lecture 312 Full Speed | #30 Lecture 313 Full Speed | #31 Lecture 314 Full Speed | #32 Lecture 315 Full Speed | #33 Lecture 316 Full Speed | #34 Lecture 317 Full Speed | #35 Lecture 318 Full Speed | #36 Lecture 319 Full Speed | #37 Lecture 320 Full Speed | #38 Lecture 321 Full Speed | #39 Lecture 322 Full Speed | #40 Lecture 323 Full Speed | #41 Lecture 324 Full Speed | #42 Lecture 325 Full Speed | #43 Lecture 326 Full Speed | #44 Lecture 327 Full Speed | #45 Lecture 328 Full Speed | #46 Lecture 329 Full Speed | #47 Lecture 330 Full Speed | #48 Lecture 331 Full Speed | #49 Lecture 332 Full Speed | #50 Lecture 333 Full Speed | #51 Lecture 334 Full Speed | #52 Lecture 335 Full Speed | #53 Lecture 336 Full Speed | #54 Lecture 337 Full Speed | #55 Lecture 338 Full Speed | #56 Lecture 339 Full Speed | #57 Lecture 340 Full Speed | #58 Lecture 341 Full Speed | #59 Lecture 342 Full Speed | #60 Lecture 343 Full Speed | #61 Lecture 344 Full Speed | #62 Lecture 345 Full Speed | #63 Lecture 346 Full Speed | #64 Section 29: Sample Game | 3D Mobile FPS Game Lecture 347 Operation | #1 Lecture 348 Operation | #2 Lecture 349 Operation | #3 Lecture 350 Operation | #4 Lecture 351 Operation | #5 Lecture 352 Operation | #6 Lecture 353 Operation | #7 Lecture 354 Operation | #8 Lecture 355 Operation | #9 Lecture 356 Operation | #10 Lecture 357 Operation | #11 Lecture 358 Operation | #12 Lecture 359 Operation | #13 Lecture 360 Operation | #14 Lecture 361 Operation | #15 Lecture 362 Operation | #16 Lecture 363 Operation | #17 and more...... Students and recent graduates aiming for a career in game development,Entrepreneurs who want to bring their own game projects to life,Those who want to earn income by working freelance Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now