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Ultimate Weapon Tutorial for Portfolio


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Ultimate Weapon Tutorial for Portfolio
LaurentiuN | Duration: 35:25 h | Video: H264 2560x1440 | Audio: AAC3 48 kHz 2ch | 72,8 GB | Language: English

Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!

Hi, I'm Laurentiu - a Senior 3D Artist with 14+ years in the game industry, including work on titles like Call of Duty and Apex Legends. After years of being asked to share my process, I've finally created a tutorial designed specifically for artists who want to create stunning, portfolio-ready 3D weapons.

This fully narrated, 6-chapter tutorial walks you through the entire pipeline, from high poly to final render.

• High-poly modeling using Plasticity and ZBrush
• Low-poly modeling using PIXYZ and 3ds max for some optimization
• UV-Unwrap using 3ds max and RizomUv
• Baking using Marmoset Toolbag
• Texturing using Substance Painter
• Rendering using Marmoset Toolbag

Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills, or learn how to texture realistic weapons and make beautiful renders, this tutorial will get you there.

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