Srbija Posted August 11 #1 Posted August 11 Ultimate Weapon Tutorial for Portfolio LaurentiuN | Duration: 35:25 h | Video: H264 2560x1440 | Audio: AAC3 48 kHz 2ch | 72,8 GB | Language: English Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you! Hi, I'm Laurentiu - a Senior 3D Artist with 14+ years in the game industry, including work on titles like Call of Duty and Apex Legends. After years of being asked to share my process, I've finally created a tutorial designed specifically for artists who want to create stunning, portfolio-ready 3D weapons. This fully narrated, 6-chapter tutorial walks you through the entire pipeline, from high poly to final render. • High-poly modeling using Plasticity and ZBrush • Low-poly modeling using PIXYZ and 3ds max for some optimization • UV-Unwrap using 3ds max and RizomUv • Baking using Marmoset Toolbag • Texturing using Substance Painter • Rendering using Marmoset Toolbag Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills, or learn how to texture realistic weapons and make beautiful renders, this tutorial will get you there. Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content.
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