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Scavengers Refinery, EP.2_ Environment Texturing With Substance Painter


Srbija

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Scavengers Refinery, EP.2: Environment Texturing With Substance Painter
Alexandre Huyaux | Duration: 90+ h | Video: H264 2560x1440 | Audio: AAC 48 kHz 2ch | 129 GB | Language: English

I've been texturing this great environment in live streams on Twitch and after + 100 hours of work, I'm proud to release Episode II.

It's planned to be a serie of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3). Based on the original concept art by Seungjin Woo

In this tutorial you will discover and follow along how to texture a complete environment in Substance Painter, adding great details with a Substance Alchemist workflow and putting everything together in Maya and Arnold render.

There is a lot of techniques and tips that you can grasp and learn to achieve similar result.

• An introduction video (audio commentary)
• What is ACES? (audio commentary)
• How to configure ACES in Maya? (audio commentary)
• How to configure ACES in Substance Painter? (audio commentary)
• +80 hours of video - Realtime - QHD 1440p (no audio commentary)
• A conclusion video (audio commentary)
• Final render image 6K
• Bonus wallpaper

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