Srbija Posted May 23 #1 Posted May 23 Blender 4.4 The Complete Training Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 28.93 GB | Duration: 25h 47m Discover the latest Blender features in this comprehensive beginner to advanced training course. What you'll learn Discover Blender's interface and functions 3d modeling, realistic shaders creation, lighting Animation , rigging, simulation, sculpting , texturing, geometry nodes Requirements Good computer skills. 3D basics would be a plus but are not required. Description Unlock Your Creative Potential: Master Blender ! Ready to transform your ideas into stunning 3D art, animations, and visual stories? Dive into our 25-hour Blender Mastery Course-a thrilling journey from absolute beginner to confident 3D artist! Whether you're dreaming of crafting cinematic animations, designing game assets, or bringing characters to life, this course is your ultimate roadmap.What's Inside? Start from ScratchNo experience? No problem! Begin with Blender's interface, navigation, and essential tools. Learn to model simple objects, master lighting basics, and render your first 3D scene-all within the first few hours!Build Like a ProProgress to advanced modeling techniques, organic sculpting, and precision texturing. Create everything from sleek sci-fi gadgets to lush environments. Dive into particle systems, dynamic simulations , and key animation.Animate with ConfidenceBring your creations to life! Master rigging characters, animating rigs, and crafting expressive facial movements. Explore camera tricks, , and keyframe wizardry to produce short, polished animations.Light, Texture, RenderLearn to texture like a pro with UV unwrapping, PBR materials, and procedural magic. Illuminate scenes with professional lighting setups and achieve photorealism with Cycles and Eevee. Export jaw-dropping renders ready for portfolios or social media.Why This Course? 25 Hours of Structured Learning: Bite-sized lessons packed with exercises, and downloadable resources.Expert Guidance: Taught by a Blender veteran with 10+ years in teaching.Lifetime Access: Learn at your pace, revisit lessons, and stay updated with Blender's latest features.Who Is This For? • Aspiring 3D artists, animators, or game developers. • Hobbyists eager to level up their Blender skills. • Creatives hungry to turn imagination into digital reality. Overview Section 1: Chapter 1: Discovering Blender Lecture 1 1-0 Introduction Lecture 2 1-1 The Interface Lecture 3 1-2 Preferences Lecture 4 1-3 Organizing a Scene Lecture 5 1-4 The 3D View Lecture 6 1-5 Navigation Section 2: Chapter 2: Modeling in Object Mode Lecture 7 2-1 Mesh Primitives Lecture 8 2-2 Object Manipulation Lecture 9 2-3 Modeling with Primitives Lecture 10 2-4 Using Booleans Lecture 11 2-5 Creating a First Scene Section 3: Chapter 3: Modeling in Edit Mode Lecture 12 3-1 Discovering Edit Mode Lecture 13 3-2 Polygonal Modeling Tools (Part 1) Lecture 14 3-3 Polygonal Modeling Tools (Part 2) Lecture 15 3-4 Proportional editing Lecture 16 3-5 Exercise - The Mug Lecture 17 3-6 Exercise - The headphones Section 4: Chapter 4: Modeling with Curves Lecture 18 4-1 Introduction to Curves Lecture 19 4-2 Using Curves as Paths Lecture 20 4-3 Using Curves for a Logo Lecture 21 4-4 Using Curves as Ornaments Section 5: Chapter 5: Modeling with Modifiers Lecture 22 5-1 Introducing Modifier's System Lecture 23 5-2 Discovering Generate Modifiers Lecture 24 5-3 Discovering Deform Modifiers Lecture 25 5-4 Modeling a Chain Lecture 26 5-5 Modeling a Plant Lecture 27 5-6 Modeling a Bottle Section 6: Chapter 6: Producing Images with the Camera Lecture 28 6-1 Camera Settings Lecture 29 6-2 Using Depth of Field Lecture 30 6-3 Performing and Comparing Renders Section 7: Chapter 7: Lighting and Render Engines Lecture 31 7-1 Discovering Lamps Lecture 32 7-2 HDRI Images Lecture 33 7-3 Render Engines Lecture 34 7-4 Creating a 3-Point Lighting Studio Section 8: Chapter 8: Materials Lecture 35 8-1 Discovering Node Interface Lecture 36 8-2 The Principled BSDF node Lecture 37 8-3 Adding Multiple Shaders into an Object Lecture 38 8-4 Using Texture Sets Lecture 39 8-5 Creating Procedural Materials Section 9: Chapter 9: UV Mapping Lecture 40 9-1 Introduction to UV Mapping Lecture 41 9-2 Unwrapping Geometric Models Lecture 42 9-3 Unwrapping Organic Models Section 10: Chapter 10: Texture Painting Lecture 43 10-1 Introduction to Texture Painting Lecture 44 10-2 Applying a Makeup to a Character Lecture 45 10-3 Painting with an Image Section 11: Chapter 11: The Asset Browser Lecture 46 11-1 Exploring the Asset Browser Lecture 47 11-2 Examples with the Bagapie Add-on Lecture 48 11-3 Examples of Use with Polyhaven Section 12: Chapter 12: Discovering Essential Add-ons Lecture 49 12-1 Ant-Landscape: Creating Terrain Lecture 50 12-2 Additional Objects and Bolt Factory Lecture 51 12-3 Archimesh and Ikea Browser Lecture 52 12-4 Bagapie - The Toolbox Section 13: Chapter 13: Key-Based Animation Lecture 53 13-1: Discovering Key-Based Animation Lecture 54 13-2: Animating a Logo Lecture 55 13-3: Animating a Character with a Rig Lecture 56 13-4: Shape keys for expressions Section 14: Chapter 14: Animation with Simulations Lecture 57 14-1: Creating a Cloth Simulation Lecture 58 14-2: Creating an Asteroid Field with Particles Lecture 59 14-3: Simulating Rigid Bodies Section 15: Chapter 15: Armatures and rigging Lecture 60 15-1: Introduction to Armatures Lecture 61 15-2: Parenting - Organic or Mechanical Object Lecture 62 15-3: Character Rigging Part 1: Creation Lecture 63 15-4: Character Rigging Part 2: Parenting Lecture 64 15-5: Character Rigging Part 3: Constraints Lecture 65 15-6: Character Rigging Part 4: Custom Shapes Section 16: Chapter 16: Sculpt Mode Lecture 66 16-1: Sculpt Mode Overview Lecture 67 16-2: Adding Density Lecture 68 16-3: Tools Overview Part 1 Lecture 69 16-4: Tools Overview Part 2 Lecture 70 16-5: Using Textures Section 17: Chapter 17: Geometry Nodes Lecture 71 17-1: Creating a Simple Furniture Lecture 72 17-2: Terrain Creation Lecture 73 17-3: Object Distribution Section 18: Chapter 18: Compositing Examples Lecture 74 18-1: Adding a Background Lecture 75 18-2: Adding Fog Lecture 76 18-3: Using Glare Lecture 77 18-4: Vignetting The Complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or for professionals wishing to update their knowledge. 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