Srbija Posted December 25, 2024 #1 Posted December 25, 2024 Creating Game-Ready Weapons Using Blender & Substance Painter Sam Coppola | Duration: 38:18 h | Video: H264 2560x1440 | Audio: AAC 44,1 kHz 2ch | 48,1 GB | Language: English Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering. This course will cover the entire process of creating gam-ready weapons which includes topics like: • Project planning and gathering references. • Creating the High Poly version of our weapon & sight • Creating the Low Poly version of our weapon • Creating optimized UV's • Baking our weapon • Texturing our weapon • Final rendering Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content.
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