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Advanced Texture Character Creation


Srbija

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Advanced Texture Character Creation
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.30 GB | Duration: 23h 10m

Texture characters, costumes and Props in a way that they aesthetically look good.



What you'll learn
Retopology your high poly model with animation reddy edge flow.
Texture characters in a way that they are aesthetically looking good.
Texturing costumes and Props with matching the overall look.
Xgen Hair Creation
Uving and Baking Maps

Requirements
Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

Description
Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation". You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.By the End Of This Course, You Will Be Able To:Retopology your high poly model with animation reddy edge flow.Texture characters in a way that they are aesthetically looking good.Texturing costumes and Props with matching the overall look.In this course you will learn:RetopologyUvingBakingTexturingXgen Hair CreationPosingand RenderingCourse Project Overview:We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.Who is This Course For?This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.Who is Not The Ideal Student For This Course?This course is not ideal for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and PhotoshopBasic knowledge of Blender is recommended but not necessaryCovering the first part of the series is recommended but not necessaryJoin Me Now:If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!

Overview
Section 1: Pipeline Overview

Lecture 1 Introduction

Lecture 2 Project Setup

Lecture 3 Retopology Process in Maya

Lecture 4 Maya Auto Remesher

Lecture 5 Skull Retopology

Lecture 6 Skull Retopology Details

Lecture 7 Blender Retopoflow

Lecture 8 Retopoflow Tools

Lecture 9 Jaw Retopology

Lecture 10 Skull Blades

Lecture 11 Skull Armor

Lecture 12 Skull Teeth

Lecture 13 Uvs and Bakes

Section 2: Chapter 2 Head Retopology

Lecture 14 Face Retopology

Lecture 15 Nose Retopology

Lecture 16 Mouth Retopology

Lecture 17 Head Retopology

Lecture 18 Ear Retopology

Lecture 19 Chest Retopology

Lecture 20 Horns Retopology

Lecture 21 Horns Details Retopology

Lecture 22 Inner Mouth

Section 3: Chapter 3 Hands Retopology

Lecture 23 Hands Retopology

Lecture 24 Hand Armor Retopology

Lecture 25 Hand Detail Retopology

Lecture 26 Hand Nails Retopology

Section 4: Chapter 4 Axe Retopology

Lecture 27 Axe Retopology

Lecture 28 Axe Details Retopology

Lecture 29 Axe Bandages Cleanup

Section 5: Chapter 5 Props Retopology

Lecture 30 Belt Retopology Analysis

Lecture 31 Leather Skirts Retopology

Lecture 32 Left Skirt Retopology

Lecture 33 Right Skirt Retopology

Lecture 34 Belt Buckle Retopology

Lecture 35 Belt Retopology

Lecture 36 Legs Retopology

Lecture 37 Legs Details Retopology

Lecture 38 Ankle Details Retopology

Lecture 39 Knee Armor Retopology

Section 6: Chapter 6 Details Retopology

Lecture 40 Tail Retopology

Lecture 41 Tails Details Retopology

Lecture 42 Chest Details Zremesher

Lecture 43 Chest Details Retopology

Lecture 44 Belts Retopology

Lecture 45 Fur Patch Modelling

Lecture 46 Extra Props Modelling

Lecture 47 Necklace Retopology

Section 7: Uvs and Bakes

Lecture 48 LowPoly CleanUp

Lecture 49 Preparing High Polys

Lecture 50 Understanding Bakes

Lecture 51 Uv Process

Lecture 52 High Poly Materials

Lecture 53 Axe Final Bake

Lecture 54 Body Uvs

Lecture 55 Leg Uvs

Lecture 56 Propr Uvs

Lecture 57 Defining Materials

Lecture 58 Preparing Material Sets

Lecture 59 Finishing Material Sets

Lecture 60 Final Export for Bakes

Section 8: Texturing

Lecture 61 Texturing the Axe

Lecture 62 Texturing the Axe Details

Lecture 63 Skin Texturing Basics

Lecture 64 Skin Texturing Advance

Lecture 65 Skin Texturing Details

Lecture 66 Horn Texturing

Lecture 67 Teeth Texturing

Lecture 68 Tattoes Texturing

Lecture 69 Leather Texturing

Lecture 70 Belts Texturing

Lecture 71 Skull Texturing

Lecture 72 Bottom Props Texturing

Lecture 73 Tail Texturing

Lecture 74 Skin Refinment

Lecture 75 Exporting Textures

Lecture 76 Extra Touches

Section 9: Shaders and Hair

Lecture 77 Maya Setup

Lecture 78 Eye Modelling

Lecture 79 Eye Texturing

Lecture 80 Eye Setup

Lecture 81 Xgen Basics

Lecture 82 Xgen Mask and Modifiers

Lecture 83 Moustache Block In

Lecture 84 Beard Block In

Lecture 85 Side Beard Blick In

Lecture 86 Eyebrows Block In

Lecture 87 Beard Breakup

Lecture 88 Four Patches

Lecture 89 Fur Skirt

Section 10: Posing and Render

Lecture 90 Unreal Engine Setup

Lecture 91 Preparing to Pose

Lecture 92 Posing the Character

Lecture 93 Unreal Engine Lights

Lecture 94 Fixing the Mesh

Lecture 95 Importing Fur

Lecture 96 Exporting Videos

This course is for those who wants to become a professional character artist. who wants to texture their 3d characters in a professional way.

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