Srbija Posted September 6, 2023 Share #1 Posted September 6, 2023 Unreal Engine 4: Learn How to Create a Natural Scene Michael Gerard | Duration: 30:16 h | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 34,50 GB | Language: English More than just giving you all my secrets for the Unreal Engine, I will show you how to create your own models on 3ds Max, with the textures from Megascans library and with Speedtree, we will create our sets of trees, ground foliage like grass and plants but also more generic vegetation like ferns or clovers. Because shaders (materials) are the visual power of your projects, we will create all the materials needed for our scene. For vegetation, landscape, decals or Megascans assets. We will set up everything from material functions to Master Materials and end with easy-to-configure Instances. To get a unique visual we will create our own landscape textures with Quixel Mixer. Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now