Srbija Posted July 9, 2023 #1 Posted July 9, 2023 Film Scoring & Game Music - The Art Of Soundtracks Published 7/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.67 GB | Duration: 6h 41m Students will create beautiful soundtracks for movies and video games with Cubase and the Best Kontatk Libraries. What you'll learn This course will allow you to create completely professional soundtracks using MIDI technology and the best digital orchestration libraries to date. You will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers. You will know how the language of emotions and music for movies works to generate a new way of feeling the melodies and their visual rendering Libraries for strings like SPITFIRE SYNPHONY STRINGS, SPITFIRE CHAMBER STRINGS. Libraries for percussion and orchestral brass such as: SPITFIRE BRASS & PERCUSSION SYNPHONY SERIES. Libraries for Voices such as: VOCALISE 2 and REQUIEM. Libraries for synthesized atmospheres such as: LUNARIS, GRAVITY and NOVO. Requirements No requirements are required because you can learn everything and then put it into practice whenever you want. A basic knowledge of music is recommended If you want to take this course to the next level, it is recommended to have Cubase or any other DAW installed on your computer and also the Kontakt system. Description This Bey Atelier in Film Scoring & Game Music is a cinematic experience that will allow you to create completely professional soundtracks using MIDI technology and the best digital orchestration libraries to date. Step by step, from beginner to advanced, you will learn to master this new musical language that has transcended traditional music theory in this new way of creating music.This course is designed with examples of award-winning and completely professional short films. You will know how the language of emotions and music for movies works to generate a new way of feeling the melodies and their visual reflection in memory.You will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers in film history. A technique used to enhance cinematics in video games by boosting the emotions in stories.This course consists of 3 modules that will allow you to learn how to use MIDI technology by using Cubase and Kontakt technology with the most advanced libraries such as:Libraries for strings like SPITFIRE SYNPHONY STRINGS, SPITFIRE CHAMBER STRINGS.Libraries for percussion and orchestral brass such as: SPITFIRE BRASS & PERCUSSION SYNPHONY SERIES.Libraries for Voices such as: VOCALISE 2 and REQUIEM.Libraries for synthesized atmospheres such as: LUNARIS, GRAVITY and NOVO. and many more....You will learn to compose completely from scratch, to see how the music is made for completely professional scenes with professional sound design. I will take you from the moment the Mock-up is made to the final mixing and mastering.At the end of this course your way of seeing music will have changed. Your way of seeing the movies and feeling each scene will have changed. You will have the seed that will turn you into a true creator of cinematic melodies. Overview Section 1: INDEX - CONTENTS FILMSCORING & GAME MUSIC Lecture 1 Introducci n Section 2: MODULE I Lecture 2 MUSIC TRANSFORMATION Lecture 3 The Keyboard - Controller Lecture 4 The Origin of Digital Orchestration and the Realism of sound. PART 1 Lecture 5 The Origin of Digital Orchestration and the Realism of sound. PART 2 Lecture 6 The Origin of Digital Orchestration and the Realism of sound. PART 3 Lecture 7 INNER TONE & OUTER TONE Lecture 8 THE FILM SCRIPT & LEITMOTIVES (Very important class) Lecture 9 The Realism of Sound - First Exercise Lecture 10 The Realism of Sound - Second Exercise Section 3: MODULE 2 - Creating a Piece from Scratch Lecture 11 Recording the Piano Reference & the First String Arrangements Lecture 12 STRING ARRANGAMENTS - Part 2 - Spitfire Symphony Lecture 13 STRING ARRANGEMENTS - Part 3 - Spitfire Symphony Lecture 14 BRASS ARRANGEMENTS - Spitfire Brass Library Lecture 15 SOLO VIOLIN - Solo Violin Spitfire Lecture 16 PERCUSSION - Percussion Symphony Series Lecture 17 BRASS DETAILS - Elysium Harp & Spitfire Brass Lecture 18 VOICES & ATMOSPHERES - Vocalize Heavyocity & London Textures Lecture 19 ADDING A REALISTIC RHYTHM Lecture 20 TREMOLOS Lecture 21 HARP DETAILS - Elysium Harp Library Lecture 22 MIXING & MASTERING WITH T-RACKS Plugins Lecture 23 FINAL PIECE & INSPIRATIONAL PAINTING Section 4: MODULO 3 - Learning with real scenes Lecture 24 Composing with Percussions and an Action Scene. The importance of SOUND DESIGN Lecture 25 THE PULSE & JAMES HORNER Lecture 26 THE POWER OF FREQUENCY - Dramatic Scene Lecture 27 COMPOSING WITH VOICES. A relaxed scene and a mixed one with dramatic moments Lecture 28 THE CRESCENDO - Dramatic Scene Section 5: SHORTFILMS - Samples Lecture 29 CROSS UNDER THE MOON 2016 - Soundtrack created with Reason Lecture 30 KAROUWA 2021 - Soundtrack created with KONTAKT Music Composers,Music Producers,Sound designers,Video Game Developers,Film Producers,Soundtrack Lovers Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content.
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