Srbija Posted November 15, 2022 Share #1 Posted November 15, 2022 Build Games With Unreal Engine, Unity® And Blender! Last updated 9/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 59.24 GB | Duration: 101h 15m Create Multiple Games with Unreal! And make a Big Ninja survival game with Unity® and Blender! What you'll learn Build games from scratch Build a Ninja Survival game for mobile in Unity®. Learn to make multiple simple games In Unreal Engine Code in C# in Unity® and C++ in Unreal Engine. Use Blender and navigate its interface. Integrate art from Blender into Unity®. Build video game levels. UV map and unwrap your models. Create your own materials. Learn the basics of animation Requirements To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) Unity® (for game set-up and coding) and the latest version of Unreal Engine (for the extra smaller Game's). These Software are Free to Download online. This course was recorded on a Mac computer, but you can use a PC Description We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity® and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Next you will make a bunch of smaller Games using the latest version Unreal EngineThis course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately."Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand. Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one."You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples."Great for people that know little about programming"Let's get started!Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community! Overview Section 1: Intro to Unity Lecture 1 Introduction Lecture 2 Unity Editor Lecture 3 Moving a Cube Lecture 4 Materials Lecture 5 Lights Lecture 6 Particle System Lecture 7 Applying Physics Lecture 8 Asset Store Section 2: Intro to Coding Lecture 9 Introduction Lecture 10 Variables Lecture 11 Methods Lecture 12 If Blocks Lecture 13 Loops Section 3: Intro to Inputs Lecture 14 Introduction Lecture 15 Key Presses Lecture 16 Moving a Player Lecture 17 Jumping Lecture 18 Moving Forward Lecture 19 Cycling Cameras Section 4: Intro to Prefabs Lecture 20 Introduction Lecture 21 Introduction to Prefabs Lecture 22 Random Angles Lecture 23 Explosion Effect Lecture 24 Adding explosion effects Section 5: 2D Mobile Game - Setup Lecture 25 Setting Up Project Lecture 26 Building a Simple Scene Lecture 27 Percentage Coordinates Lecture 28 Clicking Variation Lecture 29 Player Movement Lecture 30 Orthographic Camera Section 6: Jumpers Lecture 31 Jumping Enemy Lecture 32 Jumping Enemy Movement Lecture 33 Killing the Player Lecture 34 Canvas Lecture 35 End Game Messages Section 7: Adding More Functionality Lecture 36 Reusability Lecture 37 Dynamically Adding the enemy Lecture 38 Game Mode Switch Lecture 39 Setting Up The Rolling Enemy Lecture 40 Rolling Enemy Movement Lecture 41 Enemy Positions Lecture 42 Killing the Player Lecture 43 Depth Range Lecture 44 Horizontal Range Section 8: Enemy Logic Lecture 45 Creating The bouncing Enemy Lecture 46 Moving the Bouncing Enemy Lecture 47 Diagonal Movement Lecture 48 Movement Flip Lecture 49 Initial Angle Lecture 50 Enemy x Enemy Collision Lecture 51 Multiple Bouncer Lecture 52 Depth Walls Section 9: Designing the Game Lecture 53 Designing the Crawlers Lecture 54 Crawling Enemy Movement Lecture 55 Player's Rotation Lecture 56 Jumping Force Lecture 57 Finishing the Jumping Logic Lecture 58 Spawning Crawler Section 10: Turrets Lecture 59 Designing The Turret Lecture 60 Turret States Lecture 61 Turret Movement Lecture 62 Smooth Aiming Lecture 63 Aiming Section 11: Game Logic Lecture 64 Preparing The Game Logic Lecture 65 Raycasts Lecture 66 Shooting Weapons Lecture 67 Aiming Improvements Lecture 68 Targets Lecture 69 Shooting Player Lecture 70 Destroying the Targets Section 12: Configuring the Player Lecture 71 Configuring The Player Lecture 72 Moving Up Lecture 73 Jetpack Thrusters Lecture 74 Designing the Enemy Lecture 75 Wave Pattern Lecture 76 Spawning Enemies Section 13: Endless Mode Lecture 77 Setting up Endless Mode Lecture 78 Highschores Lecture 79 Refactoring The Spawn Logic Lecture 80 Increasing Difficulty Lecture 81 Bouncer Difficulty Lecture 82 Crawler Difficulty Lecture 83 Turrets Difficulty Lecture 84 Targets Difficulty Lecture 85 JetPack Difficulty Section 14: Menu and Level Design Lecture 86 Building the Menu Scene Lecture 87 Level Selection Lecture 88 Level Picker Lecture 89 Losing the Game Lecture 90 Level Parameters Lecture 91 Setting Difficulties Lecture 92 Setting Endless Mode Section 15: 3D Modeling Fundamentals Lecture 93 Introduction to Blender 3D Lecture 94 Download and Install Blender Lecture 95 Setting Up Blender Lecture 96 Camera Controls Lecture 97 Emulated Numbpad Camera Lecture 98 Basic Object Manipulation Lecture 99 Frequently Used Tools Lecture 100 Mirror Modifier Section 16: Background Art Lecture 101 Floors Lecture 102 Walls Section 17: Game Assets Lecture 103 Bouncing Enemy Lecture 104 Rolling Enemy Lecture 105 Double Rolling Enemies Lecture 106 Crawler Enemy Lecture 107 Turret Enemy 1 Lecture 108 Turret Enemy 2 Lecture 109 Player Ninja Char Lecture 110 Enemy Ninja Character Lecture 111 Ninja Stars Lecture 112 Flight Enemy Lecture 113 Jet Pack Section 18: Finalizing the Art Lecture 114 Assets Toon Shading Lecture 115 Background Section 19: Integrating the Art Lecture 116 Playing from the Game Scene Lecture 117 Integrating Jumper Art Lecture 118 Integrating the Roller Art Lecture 119 Integrating Roller Art (Con't) Lecture 120 Integrating the Crawler Lecture 121 Integrating The Turret Model Lecture 122 Aiming the New Turret Lecture 123 Integrating the Target Enemies Lecture 124 Integrating The Flying Enemy Art Lecture 125 New Player Art Lecture 126 Integrating the Dojo Section 20: 2D Mobile Game - Finale Lecture 127 Adjusting the Interface Lecture 128 Challenge Time! Section 21: Source Files - 2D Mobile Game Lecture 129 Ninja Game Source Code - Mammoth Interactive Lecture 130 Ninja Art Unity Export - Mammoth Interactive Section 22: Intro to SpriteKit Lecture 131 Intro and Demo Lecture 132 Learning Goals Lecture 133 Intro to SpriteKit Interface Lecture 134 Intro to SKView Lecture 135 Intro to SKScene Lecture 136 Intro to SKNode Lecture 137 Accessing Nodes via Swift File Lecture 138 Node Section Wrap up Lecture 139 Intro to SKActions Lecture 140 Attaching Actions to Nodes Through Code Lecture 141 Intro to Physics Bodies Lecture 142 Modifying Physics Body Attributes Through Code Lecture 143 Fixing Contact Collision Problem with Physics Bodies Lecture 144 Intro to Field Nodes Section 23: Breakout Game Tutorial Lecture 145 Intro and Demo Lecture 146 Learning Goals Lecture 147 Setting up the Main Game Scene Lecture 148 Initializing Scene Variables and Creating a Boundary Lecture 149 Implementing Player Movement and Brick Removal Lecture 150 Implementing Game Over Logic Lecture 151 Fixing Collision Issues Lecture 152 Summary Section 24: Pong Clone Tutorial Lecture 153 Intro and Demo Lecture 154 Learning Goals Lecture 155 Building Scene in sks File Lecture 156 Finishing Set up in GameScene.swift Lecture 157 Implementing Player and Opponent Movement Lecture 158 Adding a Scoring System Lecture 159 Fixing Slow Moving Collision Issues Lecture 160 Summary Lecture 161 Bonus - Modded Paddle Collision Section 25: Space Invaders Lecture 162 Intro and Demo Lecture 163 Learning Goals Lecture 164 Setting up the Scene Lecture 165 Finishing Set up in Swift File Lecture 166 Implementing Player and Alien Movement Lecture 167 Spawning and Firing Bullets Lecture 168 Implementing Bullet Contact Lecture 169 Implementing End Game Logic Lecture 170 Pixelart Scene Setup Lecture 171 Pixelart UFO Lecture 172 Pixelart Spacecraft Lecture 173 Pixelart Resize and Exporting Lecture 174 Space Background Lecture 175 Adding Textures and Summary Lecture 176 Bonus Features Section 26: Source Code Lecture 177 Intro to SpriteKit Lecture 178 Breakout Clone Tutorial Lecture 179 Pong Clone Tutorial Lecture 180 Space Invaders Clone Tutorial Section 27: Sketch Lecture 181 Course Intro and Sketch Tools Lecture 182 Sketch Files - Sketch Tools Lecture 183 Sketch Basics and Online Resources Lecture 184 Plug-ins and Designing your First Mobile app Lecture 185 Your First Mobile App Continued Lecture 186 Sketch Files - Your First Mobile App Lecture 187 Shortcuts and Extra tips Lecture 188 Sketch Files - Shortcuts by Mammoth Interactive Section 28: Learn to Code in HTML Lecture 189 Intro to HTML Lecture 190 Writing our first HTML Lecture 191 Intro to Lists and Comments Lecture 192 Nested Lists Lecture 193 Loading Images Lecture 194 Loading Images in Lists Lecture 195 Links Lecture 196 Images as Link Lecture 197 Mailto Link Lecture 198 Div Element Section 29: Learn to Code in CSS Lecture 199 Introduction Lecture 200 Introducing the Box Model Lecture 201 Writing our First CSS Lecture 202 More CSS Examples Lecture 203 Inheritance Lecture 204 More on Type Selectors Lecture 205 Getting Direct Descendents Lecture 206 Class Intro Lecture 207 Multiple Classes Lecture 208 id Intro Lecture 209 CSS Specificity Lecture 210 Selecting Multiple Pseudo Classes and Sibling Matching Lecture 211 Styling Recipe Page Lecture 212 Loading External Stylesheet Section 30: D3.js Lecture 213 Introduction to Course and D3 Lecture 214 Source Code Lecture 215 Handling Data and Your First Project Lecture 216 Continuing your First Project Lecture 217 Source code Lecture 218 Understanding Scale Lecture 219 Source Code Lecture 220 Complex charts, Animations and Interactivity Lecture 221 Source Code Section 31: Introduction to PyCharm Lecture 222 Downloading and Installing Pycharm and Python Lecture 223 Support for Python Problems or Questions Lecture 224 Exploring Pycharm Lecture 225 Learning Python with Mammoth Interactive Section 32: Python Language Basics Lecture 226 Intro to Variables Lecture 227 Variables Operations and Conversions Lecture 228 Collection Types Lecture 229 Collections Operations Lecture 230 Control Flow If Statements Lecture 231 While and For Loops Lecture 232 Functions Lecture 233 Classes and Objects Section 33: Flask Lecture 234 Setting Up and Basic Flask Lecture 235 Setting up Terminals on Windows 7 and Mac Lecture 236 Terminal basic commands and symbols Lecture 237 Source Code - Setting up Flask Lecture 238 Source Code - Basic Flask HTML & CSS Lecture 239 Basic Flask Database Lecture 240 Source Code - Basic Flask Database Lecture 241 Flask Session and Resources Lecture 242 Source Code - Flask Session Lecture 243 Flask Digital Ocean Lecture 244 Flask Digital Ocean Continued Section 34: Xcode Fundamentals Lecture 245 Intro and Demo Lecture 246 General Interface Lecture 247 Files System Lecture 248 ViewController Lecture 249 Storyboard File Lecture 250 Connecting Outlets and Actions Lecture 251 Running an Application Lecture 252 Debugging an Application Lecture 253 Source Code and Art Assets Section 35: Swift 4 Language Basics Lecture 254 Language Basics Topics List Section 36: Variable and Constants Lecture 255 Learning Goals Lecture 256 Intro to Variables and Constants Lecture 257 Primitive types Lecture 258 Strings Lecture 259 Nil Values Lecture 260 Tuples Lecture 261 Type Conversions Lecture 262 Assignment Operators Lecture 263 Conditional Operators Lecture 264 Variables and Constants Text.playground Section 37: Collection Types Lecture 265 Topics List and Learning Objectives Lecture 266 Intro to Collection Types Lecture 267 Creating Arrays Lecture 268 Common Array Operations Lecture 269 Multidimensional Arrays Lecture 270 Ranges Lecture 271 Collection Types Text.playground Section 38: Control flow Lecture 272 Topics List and Learning Objectives Lecture 273 Intro to If and Else Statements Lecture 274 Else If Statements Lecture 275 Multiple Simultaneous Tests Lecture 276 Intro To Switch Statements Lecture 277 Advanced Switch Statement Techniques Lecture 278 Testing for Nil Values Lecture 279 Intro to While Loops Lecture 280 Intro to for...in Loops Lecture 281 Intro to For...In Loops (Cont'd) Lecture 282 Complex Loops and Loop Control statements Lecture 283 Control Flow Text.playground Section 39: Functions Lecture 284 Intro to Functions Lecture 285 Function Parameters Lecture 286 Return Statements Lecture 287 Parameter Variations - Argument Labels Lecture 288 Parameter Variations - Default Values Lecture 289 Parameters Variations - InOut Parameters Lecture 290 Parameter Variations - Variadic Parameters Lecture 291 Returning Multiple Values Simultaneously Lecture 292 Functions Text.playground Section 40: Classes, Struct and Enums Lecture 293 Topics List and Learning Objectives Lecture 294 Intro to Classes Lecture 295 Properties as fields - Add to Class Implementation Lecture 296 Custom Getters and Setters Lecture 297 Calculated Properties Lecture 298 Variable Scope and Self Lecture 299 Lazy and Static Variables Lecture 300 Behaviour as Instance Methods and Class type Methods Lecture 301 Behaviour and Instance Methods Lecture 302 Class Type Methods Lecture 303 Class Instances as Field Variables Lecture 304 Inheritance, Subclassing and SuperClassing Lecture 305 Overriding Initializers Lecture 306 Overriding Properties Lecture 307 Overriding Methods Lecture 308 Structs Overview Lecture 309 Enumerations Lecture 310 Comparisons between Classes, Structs and Enums Lecture 311 Classes, Structs, Enums Text.playground Section 41: Practical MacOS BootCamps Lecture 312 Introduction and UI Elements Lecture 313 Calculator Setup and Tax Calculator Lecture 314 Calculate Tax And Tip - Mammoth Interactive Source Code Lecture 315 Tip Calculator and View Controller Lecture 316 View Controller - Mammoth Interactive Source Code Lecture 317 Constraints Lecture 318 Constraints - Mammoth Interactive Source Code Lecture 319 Constraints Code Lecture 320 Refactor Lecture 321 Refactor - Mammoth Interactive Source Code Lecture 322 MacOsElements - Mammoth Interactive Source Code Section 42: Data Mining With Python Lecture 323 Data Wrangling and Section 1 Lecture 324 Project Files - Data Mining with Mammoth Interactive Lecture 325 Project Files - Data Wrangling with Mammoth Interactive Lecture 326 Data Mining Fundamentals Lecture 327 Project Files - Data Mining fundamentals with Mammoth Interactive Lecture 328 Framework Explained, Taming Big Bank with Data Lecture 329 Project Files - Frameworks with Mammoth Interactive Lecture 330 Mining and Storing Data Lecture 331 Project Files - Mining and Storing with Mammoth Interactive Lecture 332 NLP (Natural Language Processing) Lecture 333 Project Files - NLP with Mammoth Interactive Lecture 334 Summary Challenge Lecture 335 Conclusion Files - Mammoth Interactive Section 43: Introduction to Video Editing Lecture 336 Introduction to the Course Lecture 337 Installing Camtasia Lecture 338 Exploring the Interface Lecture 339 Camtasia Project Files Section 44: Setting Up a Screen Recording Lecture 340 Introduction and Tips for Recording Lecture 341 Creating a Recording Account Lecture 342 Full Screen vs Window Mode Lecture 343 Setting the Recording Resolution Lecture 344 Different Resolutions and their Uses Lecture 345 Tips to Improve Recording Quality and Summary Section 45: Camtasia Recording Lecture 346 Introduction and Workflow Lecture 347 Tools Options Menu Lecture 348 Your First Recording Lecture 349 Viewing your Test Lecture 350 Challenge - VIDEO GAME NARRATION Lecture 351 Mic Etiqutte Lecture 352 Project - Recording Exercise Lecture 353 Webcam, Telprompter, and Summary Section 46: Camtasia Screen Layout Lecture 354 Introduction and Tools Panel Lecture 355 Canvas Lecture 356 Zoom N Pan Lecture 357 Annotations Lecture 358 Yellow Snap Lines Lecture 359 TimeLine Basics, Summary and Challenge Section 47: Camtasia Editing Lecture 360 Introduction and Importing Media Lecture 361 Markers Lecture 362 Split Lecture 363 Working with Audio Lecture 364 Clip Speed Lecture 365 Locking and Disabling tracks Lecture 366 Transitions Lecture 367 Working with Images Lecture 368 Voice Narration Lecture 369 Noise Removal Lecture 370 Smart Focus Lecture 371 Summary and Challenge Section 48: Advance Editing Introduction Lecture 372 Advance Editing Introduction Lecture 373 Zooming Multiple Tracks Lecture 374 Easing Lecture 375 Animations Lecture 376 Behaviors Lecture 377 Color Adjustment Lecture 378 Clip Speed Lecture 379 Remove a Color Lecture 380 Device Frame Lecture 381 Theme Manager Lecture 382 Libraries Lecture 383 Media and Summary Section 49: Camtasia Resources and Tips Lecture 384 Resources and Tips Introduction Lecture 385 Masking Lecture 386 Extending Frames Lecture 387 Working with Video Section 50: Exporting a Project for Youtube Lecture 388 Exporting a Project for Youtube Section 51: Code with C# Lecture 389 Introduction to Course and Types Lecture 390 Operator, Classes , and Additional Types Lecture 391 Statements & Loops Lecture 392 Arrays, Lists, and Strings Lecture 393 Files, Directories, and Debugs Lecture 394 Source code Section 52: Learn to Code with R Lecture 395 Intro to R Lecture 396 Control Flow and Core Concepts Lecture 397 Matrices, Dataframes, Lists and Data Manipulation Lecture 398 GGplot and Intro to Machine learning Lecture 399 Conclusion Lecture 400 Source Code Section 53: Advanced R Lecture 401 Course Overview and Data Setup Lecture 402 Source Code - Setting Up Data - Mammoth Interactive Lecture 403 Functions in R Lecture 404 Source Code - Functions - Mammoth Interactive Lecture 405 Regression Model Lecture 406 Source Code - Regression Models - Mammoth Interactive Lecture 407 Regression Models Continued and Classification Models Lecture 408 Source Code - Classification Models - Mammoth Interactive Lecture 409 Classification Models Continued, RMark Down and Excel Lecture 410 Source Code - RMarkDown And Excel - Mammoth Interactive Lecture 411 Datasets - Mammoth Interactive Section 54: Learn to Code with Java Lecture 412 Introduction and setting up Android Studio Lecture 413 Introduction - Encryption Source Code Lecture 414 Setting up Continued Lecture 415 Java Programming Fundamentals Lecture 416 Source Code - Java Programming Fundamentals Lecture 417 Additional Java fundamentals Lecture 418 Source Code - Additional fundamentals Lecture 419 Classes Lecture 420 Source Code - Classes Lecture 421 Please rate this course Section 55: Where To Find More Content Lecture 422 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter Anyone who wants to learn Unity®, Blender or Unreal Engine.,Anyone who wants to learn game development. Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Link to comment
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