Srbija Posted November 14, 2022 Share #1 Posted November 14, 2022 Finish It! Motivation & Processes For Video Game Development Last updated 8/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 8.18 GB | Duration: 7h 39m Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps. What you'll learn Specific strategies for finishing your technical and creative projects. Methods for identifying why you are getting blocked on your project and what to do about it. The What-Why-Who-How-When process for professionally completing projects. Agile development processes for planning, scheduling and completing tasks. Requirements You should have a game, an app or a course that you are either currently working on or plan to start. You want to be more efficient, productive or motivated when working on your creative or technical projects. Description If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:The Very Next Thing tecnhiqueThe Clear Your Cache techniqueYour own personal approach to Finding FlowThe Work-Or-Dont-Work philosophyThe Work Breakdown Structure techniqueThe Accountability Buddy approachAnd many more techniques for successThe goal of this course is very simple: Get you to Finish your project.Some examples of projects that our students are working to finish are:Video game projectApp development projectPortfolio building projectOnline course / study projectLooking for specific technical content? Check out our comprehensive range of game development courses.The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed! Overview Section 1: Your High Level Vision Lecture 1 Section 1 Introduction Lecture 2 Course Workbook Lecture 3 What Is Your Project? Lecture 4 Not A Waste Of Time Lecture 5 Why This Project? Lecture 6 Your Powerful Why Lecture 7 Should. Want. Have To. Lecture 8 Sharing And Asking Questions Lecture 9 Role Models Lecture 10 How Will You Finish? Lecture 11 Changes And Gaps Lecture 12 The Toughest Question Lecture 13 Intention Vs. Commitment Lecture 14 Ballpark Milestones Lecture 15 Note On The Workbook Section 2: Getting Unblocked Lecture 16 Section 2 Introduction Lecture 17 Why We Procrastinate Lecture 18 Clear Your Cache Lecture 19 Honest Assessment Lecture 20 Procrastination Pattern Lecture 21 VNT Technique Lecture 22 1 Minute Reminder #1 Lecture 23 The 4-Letter Word Lecture 24 Why Am I Blocked? Lecture 25 Who Can You Ask Lecture 26 Killing Distractions Lecture 27 Your Workflow Lecture 28 Work Or Don't Work Lecture 29 Finding Flow Lecture 30 Being Specific Lecture 31 Setting Good Objectives Section 3: Building Momentum Lecture 32 Section 3 Introduction Lecture 33 Work Breakdown Structure Lecture 34 Single Most Important Lecture 35 What Is Agile Lecture 36 User Stories Lecture 37 Skin In The Game Lecture 38 Accountability Buddy Lecture 39 Inputs Not Outputs Lecture 40 Change Your Environment Lecture 41 Make The Commitment Section 4: Building Habits Lecture 42 Section 4 Introduction Lecture 43 Your MVP Lecture 44 Create Your Backlog Lecture 45 Event-Based Milestones Lecture 46 Committing To Inputs Lecture 47 Sharing Is Caring Lecture 48 Who To Share With Lecture 49 How To Share Projects Lecture 50 Negative Feedback Lecture 51 Iterate Not Zig Zag Lecture 52 Dealing With Scope Creep Lecture 53 Analysis Paralysis Lecture 54 Being Concrete Section 5: Getting Results Lecture 55 Section 5 Introduction Lecture 56 A Quick Note... Lecture 57 What If We Ask What If Lecture 58 The Four Whys Lecture 59 Left Side / Right Side Lecture 60 Marathon Not Sprint Lecture 61 Manage Your Physiology Lecture 62 Marketing Your Product Lecture 63 When To Stop Section 6: Continuous Improvement Lecture 64 Section 6 Introduction Lecture 65 Using Your Workbook Lecture 66 More To Come! Lecture 67 Being Driven Lecture 68 State Of Work Section 7: Continuing Your GameDev Journey Lecture 69 BONUS LECTURE Anyone who could use some help and support to stay focused, motivated and productive while working on their project. Hidden Content Give reaction to this post to see the hidden content. Download from RapidGator Hidden Content Give reaction to this post to see the hidden content. Download from DDownload Hidden Content Give reaction to this post to see the hidden content. Link to comment
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