Srbija Posted November 14, 2022 Share #1 Posted November 14, 2022 Unreal Engine 5: Soulslike Melee Combat System Last updated 9/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 10.85 GB | Duration: 15h 18m Make a complete third person souls-like action RPG melee combat system in Unreal Engine 5! What you'll learn How to program in Unreal Engine with Blueprint Learn how to create a complete Action RPG Combat System from scratch Create enemy combat AI using Behavior Tree's Enemy Boss AI using Behavior Tree's Different Enemy types such as mobs, heavy mobs, & Bosses Different types of enemy attacks (Distance based attacks, rare attacks, etc) Create enemy combat behavior, patrol path behavior, etc. Hit Detection System using Raycasts How to use Gameplay tags system State management & how to manage multiple states in a combat system Balance the player and enemy stats (e.g. Health, damage, movement speed, etc) More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags Learn how to use & manage different states within a combat system Directional dodging system Multiple Attack types Multiple Combat Styles (Light sword, Dual Swords, etc) Hit Reaction System Blocking & heal mechanic Targeting System Different hit reactions based on attack ( e.g. Knockdown) Equipment (E.g. weapons, armor, etc) How to setup Visual effects, sound effects, etc Requirements Good knowledge of Blueprint scripting Good understanding of Unreal Engine Description IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you'll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine. If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!So what sort of mechanics will I be teaching in this course?You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!Ready to create your own souls-like combat system? Come join the course now! Overview Section 1: Introduction Lecture 1 Welcome To The Course Lecture 2 Community & Support Lecture 3 Links & Resources Lecture 4 Initial Setup Section 2: Weapons and Equipment Lecture 5 Creating base equipment Lecture 6 Equip & Unequip Weapon Lecture 7 Creating the pickup Actor Lecture 8 Different Weapon Styles Lecture 9 Fixing Bugs Section 3: Basic Combat Lecture 10 Creating the Combat Component Lecture 11 Attack Combinations Lecture 12 Directional Dodge Lecture 13 Combat Reset Lecture 14 Hit Detection System Lecture 15 Character Death Lecture 16 Fixing Bugs & Improving Gameplay Section 4: Advanced Combat Lecture 17 State Manager System Lecture 18 Character Actions Lecture 19 Sprint Mechanic Lecture 20 Multiple Attack Types Lecture 21 Creating the Stats Component Lecture 22 Stats System Continued Lecture 23 Regeneratable Stats - Stamina System Lecture 24 Different Stat Costs for Different Weapons Lecture 25 Armor & Defense Stat Lecture 26 Gameplay Tags Lecture 27 Dual Wield Weapons Lecture 28 Targeting System Lecture 29 Targeting System Continued Lecture 30 Hit Reaction System Section 5: Enemy Combat AI Lecture 31 Introduction to Behavior Trees Lecture 32 Setting Up The Enemy AI Lecture 33 AI Patrol System Lecture 34 AI Perception Lecture 35 Enemy Combat Lecture 36 Enemy Combat Continued Lecture 37 Different Enemy Types Lecture 38 System & Gameplay Improvements Section 6: Creating an RPG Prototype Lecture 39 Initial Setup Lecture 40 Changing Character Mesh Lecture 41 Setting up Gruntling mob Lecture 42 Setting up Gruntling Mob Continued Lecture 43 Humanoid Mob Enemy Lecture 44 Setting Up Boss Enemies Lecture 45 Combat Effects Lecture 46 Blocking mechanic Lecture 47 Use Item (Heal) Lecture 48 Bug Fixes & Improvements Lecture 49 Bug fixes Continued Lecture 50 Block With Sword Lecture 51 Gruntling Patrol intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system Hidden Content Give reaction to this post to see the hidden content. 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