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Unreal Engine 5_ Soulslike Melee Combat System


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Unreal Engine 5: Soulslike Melee Combat System
Last updated 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.85 GB | Duration: 15h 18m

Make a complete third person souls-like action RPG melee combat system in Unreal Engine 5!


What you'll learn
How to program in Unreal Engine with Blueprint
Learn how to create a complete Action RPG Combat System from scratch
Create enemy combat AI using Behavior Tree's
Enemy Boss AI using Behavior Tree's
Different Enemy types such as mobs, heavy mobs, & Bosses
Different types of enemy attacks (Distance based attacks, rare attacks, etc)
Create enemy combat behavior, patrol path behavior, etc.
Hit Detection System using Raycasts
How to use Gameplay tags system
State management & how to manage multiple states in a combat system
Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
Learn how to use & manage different states within a combat system
Directional dodging system
Multiple Attack types
Multiple Combat Styles (Light sword, Dual Swords, etc)
Hit Reaction System
Blocking & heal mechanic
Targeting System
Different hit reactions based on attack ( e.g. Knockdown)
Equipment (E.g. weapons, armor, etc)
How to setup Visual effects, sound effects, etc

Requirements
Good knowledge of Blueprint scripting
Good understanding of Unreal Engine

Description
IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you'll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine. If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!So what sort of mechanics will I be teaching in this course?You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!Ready to create your own souls-like combat system? Come join the course now!
Overview
Section 1: Introduction
Lecture 1 Welcome To The Course
Lecture 2 Community & Support
Lecture 3 Links & Resources
Lecture 4 Initial Setup
Section 2: Weapons and Equipment
Lecture 5 Creating base equipment
Lecture 6 Equip & Unequip Weapon
Lecture 7 Creating the pickup Actor
Lecture 8 Different Weapon Styles
Lecture 9 Fixing Bugs
Section 3: Basic Combat
Lecture 10 Creating the Combat Component
Lecture 11 Attack Combinations
Lecture 12 Directional Dodge
Lecture 13 Combat Reset
Lecture 14 Hit Detection System
Lecture 15 Character Death
Lecture 16 Fixing Bugs & Improving Gameplay
Section 4: Advanced Combat
Lecture 17 State Manager System
Lecture 18 Character Actions
Lecture 19 Sprint Mechanic
Lecture 20 Multiple Attack Types
Lecture 21 Creating the Stats Component
Lecture 22 Stats System Continued
Lecture 23 Regeneratable Stats - Stamina System
Lecture 24 Different Stat Costs for Different Weapons
Lecture 25 Armor & Defense Stat
Lecture 26 Gameplay Tags
Lecture 27 Dual Wield Weapons
Lecture 28 Targeting System
Lecture 29 Targeting System Continued
Lecture 30 Hit Reaction System
Section 5: Enemy Combat AI
Lecture 31 Introduction to Behavior Trees
Lecture 32 Setting Up The Enemy AI
Lecture 33 AI Patrol System
Lecture 34 AI Perception
Lecture 35 Enemy Combat
Lecture 36 Enemy Combat Continued
Lecture 37 Different Enemy Types
Lecture 38 System & Gameplay Improvements
Section 6: Creating an RPG Prototype
Lecture 39 Initial Setup
Lecture 40 Changing Character Mesh
Lecture 41 Setting up Gruntling mob
Lecture 42 Setting up Gruntling Mob Continued
Lecture 43 Humanoid Mob Enemy
Lecture 44 Setting Up Boss Enemies
Lecture 45 Combat Effects
Lecture 46 Blocking mechanic
Lecture 47 Use Item (Heal)
Lecture 48 Bug Fixes & Improvements
Lecture 49 Bug fixes Continued
Lecture 50 Block With Sword
Lecture 51 Gruntling Patrol
intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system

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