Srbija Posted July 15, 2022 #1 Posted July 15, 2022 (edited) Houdini Fx Step To Step - Visual Effects Made Easy Last updated 1/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.80 GB | Duration: 5h 28m Learn Houdini the easy way - a practical handbook to learn the basics of the software What you'll learn The basics of Houdini and some of the most important visual effects Particle systems Basic simulations: fire, smoke, oceans Compositing with real footage Rendering in Mantra Modelling, lights and materials Requirements This is a basic course on Houdini. Every step is clearly explained, so you don't need to have any special knowledge of the software. Description This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!Also take a look at my last course, "Houdini FX - How to add Visual Effects in Real Videos", it is specifically addressed to show how to create special effects to be composited with live footage.Houdini is a very complex software and it takes months just to understand how it works.So we decided to create simple lessons that will guide you in the basic concepts of Houdini.In this course you'll get right to the point. For each lesson, only simple and essential explanations.With this course, you'll learn the basic technics about Houdini's modelling and special effects.You can use the lessons as a reference or a starting point to learn the basics of Houdini.We will update the course regularly, in order to add new topics every week.The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.Even in the tutorials for beginners, there was always something unclear.Sometimes there weren't all the steps explained, sometimes there were advanced concepts that a beginner can't know.And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.In short, an endless road.But that's not all. Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?Continuous pauses, concepts repeated several times, continuous comments often of little use.If you don't remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.You will learn how to make simple animations, create materials and apply textures to an object.We will also see the principles of the procedural system that is the basis and the strength of Houdini.Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software! Overview Section 1: Houdini basics Lecture 1 The user interface - part 1 Lecture 2 The user interface - part 2 Lecture 3 What are "nodes" Lecture 4 How to add and manage cameras Lecture 5 The lights in Houdini Lecture 6 Essential modelling tools - part 1 Lecture 7 Essential modelling tools - part 2 Lecture 8 Rendering Section 2: Materials and Textures Lecture 9 Materials - introduction Lecture 10 The concept of UV mapping Lecture 11 Textures part 1 Lecture 12 Textures part 2 Lecture 13 Textures part 3 - how to manually create the UV Map Section 3: How to reproduce the exercises Lecture 14 Shooting videos Lecture 15 How to import the video in Houdini Section 4: Rigid bodies Lecture 16 Rigid bodies intro Lecture 17 A simple object destruction Lecture 18 Wall destruction Lecture 19 Exercise 1: Ball thrown with a finger Section 5: Oceans Lecture 20 Oceans - part 1 Lecture 21 Oceans - part 2 Section 6: Smoke Lecture 22 Smoke - part 1 Lecture 23 Smoke - part 2 Section 7: Fire Lecture 24 Fire - part 1 Lecture 25 Fire - part 2 Section 8: Terrains Lecture 26 Terrains - part 1 Lecture 27 Terrains - part 2 Lecture 28 Terrains - part 3 Section 9: Particles system Lecture 29 How to create particles Lecture 30 Movement and trajectory of particles Lecture 31 How to add forces to particles: Axis Force Lecture 32 "Axis Force Particles" examples and files Lecture 33 Particles along a curve path Lecture 34 Interaction between particles Lecture 35 Interaction of particles with other objects Section 10: Advanced section: particles system - how to build a simulation from scratch Lecture 36 What you will learn Lecture 37 The particles emitter Lecture 38 The "Point" node Lecture 39 Let's add a speed to the points! Lecture 40 How to set a random velocity for particles Lecture 41 The "mass" property Lecture 42 Bouncing particles on the foor! Lecture 43 How to split the particles that hit the floor Lecture 44 Create the drops, camera and light Lecture 45 Final rendering: add the motion blur Section 11: Hair and fur Lecture 46 Fur ball - part 1 Lecture 47 Fur ball - part 2 Section 12: Fluids Lecture 48 Basic fluid simulation: Flip Tank, part 1 Lecture 49 Basic fluid simulation: Flip Tank, part 2 Lecture 50 Basic fluid simulation: Particle Fluids Lecture 51 Exercise: fluid from a glass, the final compositing Lecture 52 Exercise: fluid from a glass Section 13: Grain Lecture 53 How to simulate an hourglass - part 1 Lecture 54 Hourglass - part 2 Lecture 55 Hourglass - part 3: simulation of the sand Section 14: Modelling techniques Lecture 56 Introduction Lecture 57 How to add texture and drops to a can - part 1 Lecture 58 How to add texture and drops to a can - part 2 Section 15: Tips, quick effects, simple projects collection Lecture 59 Introduction Lecture 60 Points from texture - intro Lecture 61 Points from texture Section 16: Reference guide and templates: and how to use them Lecture 62 Reference guide sections Lecture 63 Introduction Section 17: Motion FX templates and reference guide Lecture 64 What is Motion Fx in Houdini Lecture 65 Channel driven animation basics Lecture 66 Motion FX basics: channel driven rotation Lecture 67 Camera shake Lecture 68 Motion FX basics: camera shake Section 18: Procedural templates Lecture 69 Introduction Lecture 70 Many instances of the same object: introduction Lecture 71 Many instances of the same object: the reference and template Section 19: Global recap and workflow Lecture 72 What is this section for Lecture 73 Procedural workflow Lecture 74 Basic settings Lecture 75 The Attributes Lecture 76 The Geometry Spreadsheet Lecture 77 Groups Lecture 78 Data types Lecture 79 Files and projects Lecture 80 Camera and lights Lecture 81 Materials Lecture 82 Final rendering The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses. Hidden Content Give reaction to this post to see the hidden content. Download from RapidGator Hidden Content Give reaction to this post to see the hidden content. Download from Keep2Share Edited December 23, 2022 by Bad Karma Dead links removed
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