Jump to content

CGCookie - Creating Clouds with Blender 2.8 and Eevee


Srbija

Recommended Posts

pomq0iz0m7ohvknh0wnod0qkh3.jpg

CGCookie - Creating Clouds with Blender 2.8 and Eevee
Kent Trammell | Duration: 2h 07m | Video: H264 2048x1152 | Audio: AAC 44,1 kHz 2ch | 5,02 GB | Language: English

In this Blender course learn how to create realistic clouds with Blender 2.8 and the Eevee render engine. Discover the power of Blender's Shader Editor for generating volumetric clouds.

Clouds are a great example of volumetric shapes. They're gaseous which means they can't realistically be modeled with polygons. Instead they're entirely generated with shader nodes.

Even though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. Thanks to Blender's cutting edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real time.

Homepage

Hidden Content

    Give reaction to this post to see the hidden content.

 


p4ttfmkhjy3yhyacgthvbu7kvz.jpg

 

 

 

 

 

 

 

 

 

Hidden Content

    Give reaction to this post to see the hidden content.

 

 

 

Edited by Bad Karma
Dead links removed
Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...