Srbija Posted February 9, 2021 Share #1 Posted February 9, 2021 (edited) CGCookie - Creating Clouds with Blender 2.8 and Eevee Kent Trammell | Duration: 2h 07m | Video: H264 2048x1152 | Audio: AAC 44,1 kHz 2ch | 5,02 GB | Language: English In this Blender course learn how to create realistic clouds with Blender 2.8 and the Eevee render engine. Discover the power of Blender's Shader Editor for generating volumetric clouds. Clouds are a great example of volumetric shapes. They're gaseous which means they can't realistically be modeled with polygons. Instead they're entirely generated with shader nodes. Even though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. Thanks to Blender's cutting edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real time. Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Edited July 31, 2022 by Bad Karma Dead links removed Link to comment
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