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Old House Creation for Game in Blender & Substance Designer


Srbija

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Old House Creation for Game in Blender & Substance Designer
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 44100 Hz
Language: English | VTT | Size: 27.3 GB | Duration: 30h 36m



What you'll learn
Environment modeling in Blender
Making textures and Materials
Setting up in the UE4
Requirements
Basic knowledge of Blender, Substance Suites and UE4

Description
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

INSTRUCTOR : My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.

By the end of this course, you'll be able to Create realistic looking old House for Game environments or for your 3d project.

TOPICS COVERED :

Environment modeling

Making textures and Materials

Setting up in the UE4

In this tutorial course we will go over on how to create a medieval style house from start to finish.

This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.

We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.

Textures will be made using substance designer and substance painter.

And they will be rendered inside of marmoset toolbag.

Then finally we setup and render everything inside of unreal engine 4

Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.

We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag

Next to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.

Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.

IDEAL STUDENTS : I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.

So, this is going to be an exciting course! And I hope that you will join me soon! Enroll now, and take your skills to the next level.


Who this course is for:
I have designed this course for students who already have a basic understanding of the programs we are going to use.


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Edited by Bad Karma
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