Srbija Posted December 25, 2020 Share #1 Posted December 25, 2020 (edited) Squirtle Modelling & Texturing Series MP4 | ENG | Video: h264, yuv420p, 1920x1080 | Audio: mp3, 48000 Hz | Duration: 24h:50m | Size File: 10.1 GB Genre; eLearning In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I'm going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures. I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout Files Included: 21 x Narrated Videos (Just under 7 hours of footage if I've done the maths right) 11 x Mini Lessons Zbrush File and Low Poly OBJ Final Exported Textures & More Video Chapters: 00 - Intro / VFX Asset Pipeline 01 - Ref is King 02 - Zbrush Blockout 03 - Retopo & UVing 03b - Retopoing Cont. Shell & Tail 04 - UV and UDIM Workflow 05 - Zbrush Hand Sculpted Details 06 - Painting Displacement in Mari 06b - Shell Problem Solving 07 - Analysing a First Pass Render 08 - Zbrush Second Pass 09 - Mari and Zbrush Balancing 10 - Colour Block In and Mari Setup 11 - Adding More Colour Details in Mari 12 - Shell Hand Painting in Mari 13 - Checking Renders and Making Edits 13b - Final Mari Colour Textures 14 - Making Secondary Maps 15 - Glasses, Nails and Eyes 16 - Arnold Render Scene Overview 17 - Post Mortem Homepage Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Edited August 17, 2021 by Bad Karma Dead links removed Link to comment
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