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Squirtle Modelling & Texturing Series


Srbija

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Squirtle Modelling & Texturing Series
MP4 | ENG | Video: h264, yuv420p, 1920x1080 | Audio: mp3, 48000 Hz | Duration: 24h:50m | Size File: 10.1 GB
Genre; eLearning

In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I'm going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.

I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout :)

Files Included:

21 x Narrated Videos (Just under 7 hours of footage if I've done the maths right)
11 x Mini Lessons
Zbrush File and Low Poly OBJ
Final Exported Textures
& More

Video Chapters:

00 - Intro / VFX Asset Pipeline
01 - Ref is King
02 - Zbrush Blockout
03 - Retopo & UVing
03b - Retopoing Cont. Shell & Tail
04 - UV and UDIM Workflow
05 - Zbrush Hand Sculpted Details
06 - Painting Displacement in Mari
06b - Shell Problem Solving
07 - Analysing a First Pass Render
08 - Zbrush Second Pass
09 - Mari and Zbrush Balancing
10 - Colour Block In and Mari Setup
11 - Adding More Colour Details in Mari
12 - Shell Hand Painting in Mari
13 - Checking Renders and Making Edits
13b - Final Mari Colour Textures
14 - Making Secondary Maps
15 - Glasses, Nails and Eyes
16 - Arnold Render Scene Overview
17 - Post Mortem

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Edited by Bad Karma
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