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Victor Lazzarini - Computer Music Instruments II


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Book: Computer Music Instruments II: Realtime and Object-Oriented Audio
Author(s): Victor Lazzarini
Publisher: Springer
Tags: Programming C#, Audio DSP.
Year: 1st Edition (March 28, 2019)
Print Length: 374 pages
Format: PDF (True)
Language: English
ISBN-10: 3030137112
ISBN-13: 9783030137113
Size: 1.96 MB (RAR)

From the Back Cover
This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library.

Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

Contents:
Preface
Acknowledgements
Contents
Acronyms
Part I Towards Realtime Audio in C
    Chapter 1 Introduction to the Programming Environment
    Chapter 2 Data Types and Operators
    Chapter 3 Standard Input and Output
    Chapter 4 Control of Flow
    Chapter 5 Arrays and Pointers
    Chapter 6 Functions
    Chapter 7 Structures
    Chapter 8 Memory Management
    Chapter 9 File Input and Output
    Chapter 10 Soundfiles
    Chapter 11 Realtime Audio
    Chapter 12 Realtime MIDI
Part II Object-Oriented Audio in C++
    Chapter 13 Oscillators
    Chapter 14 Interpolation
    Chapter 15 Envelopes
    Chapter 16 Filters
    Chapter 17 AuLib
    Chapter 18 Delay Line Processing
    Chapter 19 Frequency-Domain Processing
    Chapter 20 Plugins
Appendix A AuLib Reference
    A.1 Library-Wide Definitions
    A.2 AudioBase
    A.3 Deriving New Classes
    A.4 Audio DSP Classes
    A.5 Control Classes
        A.5.1 MIDI Synth Example
    A.6 Other Classes
    A.7 Building AuLib
References
Index

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Thanks to VENTOLiN.

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