tetox Posted June 28, 2019 Share #1 Posted June 28, 2019 (edited) Hidden Content Give reaction to this post to see the hidden content. Book: Computer Music Instruments II: Realtime and Object-Oriented Audio Author(s): Victor Lazzarini Publisher: Springer Tags: Programming C#, Audio DSP. Year: 1st Edition (March 28, 2019) Print Length: 374 pages Format: PDF (True) Language: English ISBN-10: 3030137112 ISBN-13: 9783030137113 Size: 1.96 MB (RAR) From the Back Cover This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing. Contents: Preface Acknowledgements Contents Acronyms Part I Towards Realtime Audio in C Chapter 1 Introduction to the Programming Environment Chapter 2 Data Types and Operators Chapter 3 Standard Input and Output Chapter 4 Control of Flow Chapter 5 Arrays and Pointers Chapter 6 Functions Chapter 7 Structures Chapter 8 Memory Management Chapter 9 File Input and Output Chapter 10 Soundfiles Chapter 11 Realtime Audio Chapter 12 Realtime MIDI Part II Object-Oriented Audio in C++ Chapter 13 Oscillators Chapter 14 Interpolation Chapter 15 Envelopes Chapter 16 Filters Chapter 17 AuLib Chapter 18 Delay Line Processing Chapter 19 Frequency-Domain Processing Chapter 20 Plugins Appendix A AuLib Reference A.1 Library-Wide Definitions A.2 AudioBase A.3 Deriving New Classes A.4 Audio DSP Classes A.5 Control Classes A.5.1 MIDI Synth Example A.6 Other Classes A.7 Building AuLib References Index Hidden Content Give reaction to this post to see the hidden content. Thanks to VENTOLiN. Edited February 20, 2020 by Bad Karma Dead links removed Link to comment
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